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<blockquote data-quote="DracoSuave" data-source="post: 5163139" data-attributes="member: 71571"><p>Plus, even if you unload all your encounter powers first, shield feint is still amazing.</p><p></p><p>It's +3 to hit every turn that you hit with it, which is a lot easier to do, because you're constantly getting +3 to hit.</p><p></p><p>Brash strike is +2 to hit every turn, but penalizes you with combat advantage.</p><p></p><p>If you have the bonus damage to constitution, then that starts getting fair, but look at how many monsters do so much more damage with combat advantage. </p><p></p><p>Your main job as a defender is to get attacked more, but hit less, and for less damage. </p><p></p><p>Brash Strike, in exchange for +2 to hit, makes you worse at your job. You get hit more, and hit harder. Why are you even bothering defending then? Your higher armor and higher hit points are no longer your advantage, so why are you bothering being a defender at this point?</p><p></p><p>If a striker had a power that was +2 to hit, but didn't allow you your extra dice to damage, would you take it? </p><p></p><p>If a leader or controller had a power that was +2 to hit, but you couldn't use powers to heal or buff or debuff for a turn, would you take it?</p><p></p><p>The answer is 'There'd better be some damn good upside.' +Con to damage is good upside. +0 to damage is not.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5163139, member: 71571"] Plus, even if you unload all your encounter powers first, shield feint is still amazing. It's +3 to hit every turn that you hit with it, which is a lot easier to do, because you're constantly getting +3 to hit. Brash strike is +2 to hit every turn, but penalizes you with combat advantage. If you have the bonus damage to constitution, then that starts getting fair, but look at how many monsters do so much more damage with combat advantage. Your main job as a defender is to get attacked more, but hit less, and for less damage. Brash Strike, in exchange for +2 to hit, makes you worse at your job. You get hit more, and hit harder. Why are you even bothering defending then? Your higher armor and higher hit points are no longer your advantage, so why are you bothering being a defender at this point? If a striker had a power that was +2 to hit, but didn't allow you your extra dice to damage, would you take it? If a leader or controller had a power that was +2 to hit, but you couldn't use powers to heal or buff or debuff for a turn, would you take it? The answer is 'There'd better be some damn good upside.' +Con to damage is good upside. +0 to damage is not. [/QUOTE]
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