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<blockquote data-quote="renau1g" data-source="post: 5163245" data-attributes="member: 54810"><p>If your AC is say 4 points higher or more than the non-defenders you make a better target with CA. If you're a battlerager you want to use your THP's. If say the melee ranger has 16 AC (level 1 chain) or 15 without (hide + 14 Dex) & the fighter has 19 AC (scale + heavy shield) then even with a -2 to hit, the monster still has an incentive to hit the ranger (mr. DPR). Sure there's the mark trigger, but if the monster can put down the enemy that is doing more damage then focus on the fighter it seems a better solution. Now the best ones using the Brash Strike are greatwaepon fighters and they're certainly more striker-y than defender-y so it fits their schtick. I don't know anywhere where the defender schtick is to get hit for less damage? How can you manage that? Not granting CA is ok, but it's super easy for monsters to get CA by flanking and most skirmishers (the ones with the bonus damage for CA) have lots of movement to get into the position so many times its not even a "cost"</p></blockquote><p></p>
[QUOTE="renau1g, post: 5163245, member: 54810"] If your AC is say 4 points higher or more than the non-defenders you make a better target with CA. If you're a battlerager you want to use your THP's. If say the melee ranger has 16 AC (level 1 chain) or 15 without (hide + 14 Dex) & the fighter has 19 AC (scale + heavy shield) then even with a -2 to hit, the monster still has an incentive to hit the ranger (mr. DPR). Sure there's the mark trigger, but if the monster can put down the enemy that is doing more damage then focus on the fighter it seems a better solution. Now the best ones using the Brash Strike are greatwaepon fighters and they're certainly more striker-y than defender-y so it fits their schtick. I don't know anywhere where the defender schtick is to get hit for less damage? How can you manage that? Not granting CA is ok, but it's super easy for monsters to get CA by flanking and most skirmishers (the ones with the bonus damage for CA) have lots of movement to get into the position so many times its not even a "cost" [/QUOTE]
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