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<blockquote data-quote="DracoSuave" data-source="post: 5163473" data-attributes="member: 71571"><p>Also notice, the argument here is Brash Strike with a heavy blade, where you're not actually using Brash Strike to its full effectiveness.</p><p></p><p>Remember, if the enemy is attacking your friends, you're attacking them an extra time. Two attacks > +2 to hit with one. Ask a ranger why.</p><p></p><p></p><p></p><p>You take utilities that make the share of damage you receive, through temp hps, resist damage, and through outright self-healing. It's not a -lot-, but it's enough to reduce the amount of damage you take in before the leader words you up.</p><p></p><p>Consider healing not in terms of hit points but in terms of surge value. You have a higher surge value than anyone else, so healing is more efficient on you. 10 points of damage to you is less than 10 points of damage to anyone else.</p><p></p><p>Then, reduce that damage through your powers of resilience even further. This makes you a more effective damage sponge.</p><p></p><p>However, if you -hand- out extra damage to the enemies, you negate that advantage, which makes healing you as efficient or less efficient than any other character. At which point, your marking is no longer desirable because you don't -want- to get hit, you want to spread out the hits.</p><p></p><p>And if your mark is not desirable to apply, you're not a defender.</p><p></p><p></p><p>And while flanking is technically easy, you're not supposed to -make- it easy. Monsters with Combat Advantage abilities are not monsters you want flanking, and being a good defender is being perfectly aware of this fact. (Yes, it's a power they have, so you can know about it up front through monster knowledge checks.)</p><p></p><p>Compare with Sure Strike, which certain feats exist to give it equivalent damage to Brash Strike-with-a-sword. Same +2 to hit. No combat advantage.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5163473, member: 71571"] Also notice, the argument here is Brash Strike with a heavy blade, where you're not actually using Brash Strike to its full effectiveness. Remember, if the enemy is attacking your friends, you're attacking them an extra time. Two attacks > +2 to hit with one. Ask a ranger why. You take utilities that make the share of damage you receive, through temp hps, resist damage, and through outright self-healing. It's not a -lot-, but it's enough to reduce the amount of damage you take in before the leader words you up. Consider healing not in terms of hit points but in terms of surge value. You have a higher surge value than anyone else, so healing is more efficient on you. 10 points of damage to you is less than 10 points of damage to anyone else. Then, reduce that damage through your powers of resilience even further. This makes you a more effective damage sponge. However, if you -hand- out extra damage to the enemies, you negate that advantage, which makes healing you as efficient or less efficient than any other character. At which point, your marking is no longer desirable because you don't -want- to get hit, you want to spread out the hits. And if your mark is not desirable to apply, you're not a defender. And while flanking is technically easy, you're not supposed to -make- it easy. Monsters with Combat Advantage abilities are not monsters you want flanking, and being a good defender is being perfectly aware of this fact. (Yes, it's a power they have, so you can know about it up front through monster knowledge checks.) Compare with Sure Strike, which certain feats exist to give it equivalent damage to Brash Strike-with-a-sword. Same +2 to hit. No combat advantage. [/QUOTE]
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