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Shield Feint
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<blockquote data-quote="UngeheuerLich" data-source="post: 5163750" data-attributes="member: 59057"><p>ok, a little bit backup:</p><p></p><p>+3 to hit > +2 to hit</p><p></p><p>trying to get that constant +3 seems more reasonable than granting combat advantage and going between +0 and +5</p><p></p><p>lets calculate:</p><p>+0,+5,+0,+5,+0</p><p>or</p><p>+0,+3,+3,+3,+3</p><p></p><p>+12 > +10</p><p></p><p>if you break up at one of the favorable numbered rounds, of course you get better numbers...</p><p></p><p>lets have a real slugfest:</p><p>+0,+3,+3,+3,+3,+3,+3,+3</p><p>or:</p><p>+0,+5,+0,+5,+0,+5,+0,+5</p><p><</p><p>and now we are always in favour for the only shield feint combo...</p><p></p><p>if you are argumenting with: "but it must not be interrupted for xx rounds"</p><p></p><p>better go for:</p><p>+2,+2,+2,+2,+2,+2</p><p></p><p>after 5 rounds you have a +10 without hitting requirements</p><p></p><p>also you may get a different power bonus from any other source like villains menace so you can exceed the bonus of shield feint easily.</p><p></p><p>also:</p><p>usually you rather go shield feint -> encounter or shield feint -> daily to deal damage. Going all out on encounter powers may may not be a good idea depending on the situation.</p><p></p><p>also:</p><p>Would you give up the utility of tide of iron or cleave to have a relative lousy combo? I won´t, but its just my opinion.</p><p></p><p>also:</p><p>lets look at your backup to the claim that it is a good combo to alternate between shield feint and brash strike:</p><p></p><p></p><p></p><p>This rather sounds like an argument for using only shield feint... so how does this backup your claim?</p><p></p><p>edit: just to be clear: there can be situations where alternating between both options can be a good idea (shield feint -> brash strike can be a great finsiher... +0,+3,+3,+5 is even "+11 in 4 rounds")... but as a standard tactic, other options are better...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5163750, member: 59057"] ok, a little bit backup: +3 to hit > +2 to hit trying to get that constant +3 seems more reasonable than granting combat advantage and going between +0 and +5 lets calculate: +0,+5,+0,+5,+0 or +0,+3,+3,+3,+3 +12 > +10 if you break up at one of the favorable numbered rounds, of course you get better numbers... lets have a real slugfest: +0,+3,+3,+3,+3,+3,+3,+3 or: +0,+5,+0,+5,+0,+5,+0,+5 < and now we are always in favour for the only shield feint combo... if you are argumenting with: "but it must not be interrupted for xx rounds" better go for: +2,+2,+2,+2,+2,+2 after 5 rounds you have a +10 without hitting requirements also you may get a different power bonus from any other source like villains menace so you can exceed the bonus of shield feint easily. also: usually you rather go shield feint -> encounter or shield feint -> daily to deal damage. Going all out on encounter powers may may not be a good idea depending on the situation. also: Would you give up the utility of tide of iron or cleave to have a relative lousy combo? I won´t, but its just my opinion. also: lets look at your backup to the claim that it is a good combo to alternate between shield feint and brash strike: This rather sounds like an argument for using only shield feint... so how does this backup your claim? edit: just to be clear: there can be situations where alternating between both options can be a good idea (shield feint -> brash strike can be a great finsiher... +0,+3,+3,+5 is even "+11 in 4 rounds")... but as a standard tactic, other options are better... [/QUOTE]
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