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Shield Feint
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<blockquote data-quote="KarinsDad" data-source="post: 5163903" data-attributes="member: 2011"><p>I could see where you would think that Brash Strike followed by Brash Strike sucks.</p><p></p><p>But, my conversation was about alternating Shield Feint and Brash Strike. Not, Shield Feint followed by Shield Feint vs. Brash Strike followed by Brash Strike. So, you are not comparing what I was talking about.</p><p></p><p>Let's compare the three.</p><p></p><p></p><p>Taking your exact same example:</p><p></p><p>1) Shield Feint round one, Shield Feint round two:</p><p></p><p>We're going to skip the fuzzy math that you added because you had a minor and a major error in it.</p><p></p><p>.45 *.45 * 0 hits + .45 * .55 * 1 hit + .55 * .3 * 1 hit + .55 * .7 * 2 hits = 1.1825 hits in two rounds or 59.125% average chance to hit</p><p></p><p>(miss first miss second, miss first hit second, hit first miss second, hit first hit second)</p><p></p><p></p><p>2) Brash Strike round one, Brash Strike round two:</p><p></p><p>.35 *.35 * 0 hits + .35 * .65 * 1 hit + .65 * .35 * 1 hit + .65 * .65 * 2 hits = 1.3 hits in two rounds or 65% average chance to hit (as expected)</p><p></p><p>Not +1.25 to hit, +1.175 to hit (65% - 59.125%).</p><p></p><p>This is a 10% increase in dpr (over 2 rounds) 1.3/1.1825=1.1. Why? Because with Brash Strike, one is guaranteed a +2 increase both rounds (which is a 65%/55%=18% increase over a melee basic attack, a 10% increase over two rounds of Shield Feint).</p><p></p><p></p><p>3) Let's look at Shield Feint followed by Brash Strike (my earlier point):</p><p></p><p>Shield Feint round one, Brash Strike round two:</p><p></p><p>.45 * .35 * 0 hits + .45 * .65 * 1 hit + .55 * .2 * 1 hit + .55 * .8 * 2 hits = 1.2825 hits in two rounds or 64.125% chance to hit</p><p></p><p></p><p>This is better dpr than Shield Feint and Shield Feint (+1 to hit on average), and nearly as good dpr as Brash Strike Brash Strike, but the difference is that the Combat Advantage only occurs on round two in this scenario, not both rounds.</p><p></p><p>So I ask again, how exactly is Shield Feint followed by Brash Strike terrible? It's basically as good or better than either of the other two.</p><p></p><p></p><p>Shield Feint followed by Brash Strike doesn't suck. It isn't terrible. It's feasible. Math 101 guys.</p><p></p><p>Is it better damage with an axe, hammer, or mace? Yup. But, that's not the conversation. That's a red herring which has nothing to do with whether taking both Shield Feint and Brash Strike is ok.</p><p></p><p></p><p>Looked at objectively, Shield Feint followed by Brash Strike is an average of +1 to hit for -1 to defenses (and note: combat advantage might occur anyway) over Shield Feint followed by Shield Feint.</p><p></p><p>Shield Feint followed by Brash Strike is approximately the same damage, but an average of +1 to defenses over Brash Strike followed by Brash Strike.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5163903, member: 2011"] I could see where you would think that Brash Strike followed by Brash Strike sucks. But, my conversation was about alternating Shield Feint and Brash Strike. Not, Shield Feint followed by Shield Feint vs. Brash Strike followed by Brash Strike. So, you are not comparing what I was talking about. Let's compare the three. Taking your exact same example: 1) Shield Feint round one, Shield Feint round two: We're going to skip the fuzzy math that you added because you had a minor and a major error in it. .45 *.45 * 0 hits + .45 * .55 * 1 hit + .55 * .3 * 1 hit + .55 * .7 * 2 hits = 1.1825 hits in two rounds or 59.125% average chance to hit (miss first miss second, miss first hit second, hit first miss second, hit first hit second) 2) Brash Strike round one, Brash Strike round two: .35 *.35 * 0 hits + .35 * .65 * 1 hit + .65 * .35 * 1 hit + .65 * .65 * 2 hits = 1.3 hits in two rounds or 65% average chance to hit (as expected) Not +1.25 to hit, +1.175 to hit (65% - 59.125%). This is a 10% increase in dpr (over 2 rounds) 1.3/1.1825=1.1. Why? Because with Brash Strike, one is guaranteed a +2 increase both rounds (which is a 65%/55%=18% increase over a melee basic attack, a 10% increase over two rounds of Shield Feint). 3) Let's look at Shield Feint followed by Brash Strike (my earlier point): Shield Feint round one, Brash Strike round two: .45 * .35 * 0 hits + .45 * .65 * 1 hit + .55 * .2 * 1 hit + .55 * .8 * 2 hits = 1.2825 hits in two rounds or 64.125% chance to hit This is better dpr than Shield Feint and Shield Feint (+1 to hit on average), and nearly as good dpr as Brash Strike Brash Strike, but the difference is that the Combat Advantage only occurs on round two in this scenario, not both rounds. So I ask again, how exactly is Shield Feint followed by Brash Strike terrible? It's basically as good or better than either of the other two. Shield Feint followed by Brash Strike doesn't suck. It isn't terrible. It's feasible. Math 101 guys. Is it better damage with an axe, hammer, or mace? Yup. But, that's not the conversation. That's a red herring which has nothing to do with whether taking both Shield Feint and Brash Strike is ok. Looked at objectively, Shield Feint followed by Brash Strike is an average of +1 to hit for -1 to defenses (and note: combat advantage might occur anyway) over Shield Feint followed by Shield Feint. Shield Feint followed by Brash Strike is approximately the same damage, but an average of +1 to defenses over Brash Strike followed by Brash Strike. [/QUOTE]
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