Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shield Feint
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5163921" data-attributes="member: 2011"><p>Ok, let's break it up in round 3 which is an unfavorable numbered round.</p><p></p><p></p><p>You are ignoring the reality of the real math for this fuzzy math.</p><p></p><p>It's not +3 every round. It's +3 IF it hits on the previous round and IF the Fighter can attack the same foe.</p><p></p><p>That's two IFs (only the first of which we'll look at).</p><p></p><p>Look at my previous 2 round example that I posted for Draco. Let's take that out to 3 rounds of Only Shield Feint vs. Shield Feint followed by Brash Strike:</p><p></p><p>8 possibilities:</p><p>(miss first miss second miss third,</p><p>miss first miss second hit third,</p><p>miss first hit second miss third,</p><p>miss first hit second hit third,</p><p>hit first miss second miss third,</p><p>hit first miss second hit third,</p><p>hit first hit second miss third,</p><p>hit first hit second hit third)</p><p></p><p>Shield Feint every round:</p><p></p><p>.45 * .45 * .45 * 0 hits +</p><p>.45 * .45 * .55 * 1 hits +</p><p>.45 * .55 * .30 * 1 hits +</p><p>.45 * .55 * .70 * 2 hits +</p><p>.55 * .30 * .45 * 1 hits +</p><p>.55 * .30 * .55 * 2 hits +</p><p>.55 * .70 * .30 * 2 hits +</p><p>.55 * .70 * .70 * 3 hits = 1.827375 hits in three rounds or 60.9125% average chance to hit</p><p></p><p>Do the same for Shield Feint followed by Brash Strike followed by Shield Feint (not even getting to a fourth round where Brash Strike ups the damage again).</p><p></p><p>.45 * .35 * .45 * 0 hits +</p><p>.45 * .35 * .55 * 1 hits +</p><p>.45 * .65 * .45 * 1 hits +</p><p>.45 * .65 * .55 * 2 hits +</p><p>.55 * .20 * .45 * 1 hits +</p><p>.55 * .20 * .55 * 2 hits +</p><p>.55 * .80 * .45 * 2 hits +</p><p>.55 * .80 * .55 * 3 hits = 1.8325 hits in three rounds or 61.0833% average chance to hit</p><p></p><p>Note: I double checked this math with Excel. I don't think you'll find a bug in it.</p><p></p><p></p><p>Even in the odd numbered rounds, the alternating At Wills average slightly more damage. They do it moreso in the even numbered rounds.</p><p></p><p>Feel free to take this out to 5 rounds or 7 rounds or whatever.</p><p></p><p></p><p>But as a general rule, one is not going to get past 4 rounds of this in a real game. The foe will be dead by then or the circumstances will have changed.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5163921, member: 2011"] Ok, let's break it up in round 3 which is an unfavorable numbered round. You are ignoring the reality of the real math for this fuzzy math. It's not +3 every round. It's +3 IF it hits on the previous round and IF the Fighter can attack the same foe. That's two IFs (only the first of which we'll look at). Look at my previous 2 round example that I posted for Draco. Let's take that out to 3 rounds of Only Shield Feint vs. Shield Feint followed by Brash Strike: 8 possibilities: (miss first miss second miss third, miss first miss second hit third, miss first hit second miss third, miss first hit second hit third, hit first miss second miss third, hit first miss second hit third, hit first hit second miss third, hit first hit second hit third) Shield Feint every round: .45 * .45 * .45 * 0 hits + .45 * .45 * .55 * 1 hits + .45 * .55 * .30 * 1 hits + .45 * .55 * .70 * 2 hits + .55 * .30 * .45 * 1 hits + .55 * .30 * .55 * 2 hits + .55 * .70 * .30 * 2 hits + .55 * .70 * .70 * 3 hits = 1.827375 hits in three rounds or 60.9125% average chance to hit Do the same for Shield Feint followed by Brash Strike followed by Shield Feint (not even getting to a fourth round where Brash Strike ups the damage again). .45 * .35 * .45 * 0 hits + .45 * .35 * .55 * 1 hits + .45 * .65 * .45 * 1 hits + .45 * .65 * .55 * 2 hits + .55 * .20 * .45 * 1 hits + .55 * .20 * .55 * 2 hits + .55 * .80 * .45 * 2 hits + .55 * .80 * .55 * 3 hits = 1.8325 hits in three rounds or 61.0833% average chance to hit Note: I double checked this math with Excel. I don't think you'll find a bug in it. Even in the odd numbered rounds, the alternating At Wills average slightly more damage. They do it moreso in the even numbered rounds. Feel free to take this out to 5 rounds or 7 rounds or whatever. But as a general rule, one is not going to get past 4 rounds of this in a real game. The foe will be dead by then or the circumstances will have changed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shield Feint
Top