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Shield Feint
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<blockquote data-quote="KarinsDad" data-source="post: 5164234" data-attributes="member: 2011"><p>This was worse case scenario of an odd number of rounds. UngeheuerLich claimed that the chance to hit would be better with an odd number of rounds and I merely showed him the math to illustrate that this is not necessarily true.</p><p></p><p>Two rounds was 59.125% to 64.125% or +1 to hit for an average of -1 defense.</p><p></p><p>Three rounds was 60.9125% to 61.0833% or +0 to hit for an average of -0.67 defense. Yup. That's not that good. But, I didn't say it was. I just said that the chance to hit was still better which it is.</p><p></p><p>Four round will be 61% to 64% or +0.67 to hit for an average of -1 defense</p><p></p><p>But, one will not often get to four rounds of being able to attack the same foe. The mega +3 will often be lost for a wide variety of reasons.</p><p></p><p>The OP originally took Brash Strike for his PC for a reason and wanted to take Shield Feint. The math just illustrates that he can still take both and still do reasonable damage.</p><p></p><p>Does he need two At Wills that boost to hit? Probably not. But, he can take them and doing so is not as sub-optimal as you are claiming.</p><p></p><p>The odds of getting to three rounds of At Wills only against the exact same foe tends to be pretty darn slim in 6 rounds encounters when the PC will often use Encounter powers for 2 or 3 (or more) of those rounds.</p><p></p><p>Two rounds will typically be the max that the exact same foe will be attacked with At Wills in most encounters. And 64.125% at -1 defense on average for two rounds is, from a purely damage perspective, better than Footwork Lure used on two rounds at 55% at -0 defense (course, Footwork Lure has other advantages which are less quantifiable).</p><p></p><p></p><p>And the Combat Advantage of Brash Strike isn't as bad in reality as it sounds either, especially with a Shield Fighter. Foes often have Combat Advantage anyway, plus, that foe might not even attack the Fighter. All in all, this set of scenarios does get the PC basically up to a 64% chance to hit which is a darn sight better than a 55% chance to hit of the other At Wills that you are so enamored with.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5164234, member: 2011"] This was worse case scenario of an odd number of rounds. UngeheuerLich claimed that the chance to hit would be better with an odd number of rounds and I merely showed him the math to illustrate that this is not necessarily true. Two rounds was 59.125% to 64.125% or +1 to hit for an average of -1 defense. Three rounds was 60.9125% to 61.0833% or +0 to hit for an average of -0.67 defense. Yup. That's not that good. But, I didn't say it was. I just said that the chance to hit was still better which it is. Four round will be 61% to 64% or +0.67 to hit for an average of -1 defense But, one will not often get to four rounds of being able to attack the same foe. The mega +3 will often be lost for a wide variety of reasons. The OP originally took Brash Strike for his PC for a reason and wanted to take Shield Feint. The math just illustrates that he can still take both and still do reasonable damage. Does he need two At Wills that boost to hit? Probably not. But, he can take them and doing so is not as sub-optimal as you are claiming. The odds of getting to three rounds of At Wills only against the exact same foe tends to be pretty darn slim in 6 rounds encounters when the PC will often use Encounter powers for 2 or 3 (or more) of those rounds. Two rounds will typically be the max that the exact same foe will be attacked with At Wills in most encounters. And 64.125% at -1 defense on average for two rounds is, from a purely damage perspective, better than Footwork Lure used on two rounds at 55% at -0 defense (course, Footwork Lure has other advantages which are less quantifiable). And the Combat Advantage of Brash Strike isn't as bad in reality as it sounds either, especially with a Shield Fighter. Foes often have Combat Advantage anyway, plus, that foe might not even attack the Fighter. All in all, this set of scenarios does get the PC basically up to a 64% chance to hit which is a darn sight better than a 55% chance to hit of the other At Wills that you are so enamored with. [/QUOTE]
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