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General Tabletop Discussion
*Pathfinder & Starfinder
Shield Guardian buffs?
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<blockquote data-quote="da chicken" data-source="post: 620717" data-attributes="member: 5634"><p>A shield guardian is still a creature, so it still can be subject to all the buff spells you have access to. This includes <em>mage armor, bull's strength, endure elements, cat's grace, stoneskin, haste</em>, and so forth. If you have a druid around, you can use <em>greater magic fang</em> to make his slam attacks magical.</p><p></p><p>Additionally shield guardians can be advanced up to 45 HD. The base creature costs 1,000 gp for the body, 500 gp for the amulet, and 98,500 gp for everythng else. So, is we assume 98,500 gp for 15 HD, that comes out to 6566 gp per extra HD. That seems too high to me; I'd make it 5,000 gp for 2 extra HD. Extra hit dice add more hp, better saves, and a higher BAB.</p><p></p><p>Use-activated magic items, such as <em>rings of protection</em>, should also be able to work just fine, too.</p><p></p><p></p><p></p><p>Generally, constructs given weapons either drop them or simply don't use them as weapons. They can't exactly recognize that a given object is a weapon, let alone how to employ it as one.</p><p></p><p>Xarlen notes the iron golem in the MM has a weapon, but in practice it would still clobber opponents with both fists rather than swing the sword (probably looking very strange). The blade is just for looks.</p><p></p><p></p><p></p><p>Technically a legal move, but I would suspect your DM might have something bad happen to your guardian if he lets you do this (to prevent abuse). Also remember that your guardian would lose his (Su) and (Sp) abilities while polymorphed.</p></blockquote><p></p>
[QUOTE="da chicken, post: 620717, member: 5634"] A shield guardian is still a creature, so it still can be subject to all the buff spells you have access to. This includes [i]mage armor, bull's strength, endure elements, cat's grace, stoneskin, haste[/i], and so forth. If you have a druid around, you can use [i]greater magic fang[/i] to make his slam attacks magical. Additionally shield guardians can be advanced up to 45 HD. The base creature costs 1,000 gp for the body, 500 gp for the amulet, and 98,500 gp for everythng else. So, is we assume 98,500 gp for 15 HD, that comes out to 6566 gp per extra HD. That seems too high to me; I'd make it 5,000 gp for 2 extra HD. Extra hit dice add more hp, better saves, and a higher BAB. Use-activated magic items, such as [i]rings of protection[/i], should also be able to work just fine, too. Generally, constructs given weapons either drop them or simply don't use them as weapons. They can't exactly recognize that a given object is a weapon, let alone how to employ it as one. Xarlen notes the iron golem in the MM has a weapon, but in practice it would still clobber opponents with both fists rather than swing the sword (probably looking very strange). The blade is just for looks. Technically a legal move, but I would suspect your DM might have something bad happen to your guardian if he lets you do this (to prevent abuse). Also remember that your guardian would lose his (Su) and (Sp) abilities while polymorphed. [/QUOTE]
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