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<blockquote data-quote="tglassy" data-source="post: 7221244" data-attributes="member: 6855204"><p>My Rogue managed to get his hand on a shield guardian. I named him Hermon and gave him my Hat of Disguise, making him look like a half orc bouncer in a suit and shades. </p><p></p><p>And it was very broken. Let me put it this way. This Rogue had a frost brand saber. If he got hit by a Fireball, and was supposed to get 100 points of damage, and FAILED the Save, then he would take half damage from being a Rogue (50), half that from resistance given by his sword (25), then half the damage goes to the shield guardian (12.5). So, from a 100 point damage spell, he'd only take 13. </p><p></p><p>The Rogue became a tank. And the Shield Guardian helped give Sneak Attack. </p><p></p><p>My DM always played it as a creature under my control, with its own initiative and everything, which made it worse, but even if you didn't, those are some powerful bonuses. It's meant to compliment a caster, or someone who isn't in melee, protecting them if someone attacks them. But in the hands of a melee attacker...my goodness...</p><p></p><p>I will say I did a number of adventures with him when I had only one other player, so he helped tremendously in giving us a third "PC" that boosted my character. He actually got the pair of us through the Tomb of Horrors. Carrying us over spikes, tripping traps, taking tons of damage and just waiting a minute or two to regenerate. Much to my DM's chagrin. </p><p></p><p></p><p>Sent from my iPad using EN World</p></blockquote><p></p>
[QUOTE="tglassy, post: 7221244, member: 6855204"] My Rogue managed to get his hand on a shield guardian. I named him Hermon and gave him my Hat of Disguise, making him look like a half orc bouncer in a suit and shades. And it was very broken. Let me put it this way. This Rogue had a frost brand saber. If he got hit by a Fireball, and was supposed to get 100 points of damage, and FAILED the Save, then he would take half damage from being a Rogue (50), half that from resistance given by his sword (25), then half the damage goes to the shield guardian (12.5). So, from a 100 point damage spell, he'd only take 13. The Rogue became a tank. And the Shield Guardian helped give Sneak Attack. My DM always played it as a creature under my control, with its own initiative and everything, which made it worse, but even if you didn't, those are some powerful bonuses. It's meant to compliment a caster, or someone who isn't in melee, protecting them if someone attacks them. But in the hands of a melee attacker...my goodness... I will say I did a number of adventures with him when I had only one other player, so he helped tremendously in giving us a third "PC" that boosted my character. He actually got the pair of us through the Tomb of Horrors. Carrying us over spikes, tripping traps, taking tons of damage and just waiting a minute or two to regenerate. Much to my DM's chagrin. Sent from my iPad using EN World [/QUOTE]
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