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Shield Maidens RPG First Look
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<blockquote data-quote="MongooseKat" data-source="post: 8579361" data-attributes="member: 7035016"><p>Midgard’s single city is a mega-metropolis comprised of 32 different zones, each with its own aesthetics and culture. Some zones still retain their original names, others have been renamed, often to reflect their purpose.</p><p></p><p>Designing such an extensive capital is no easy task, but it does allow for a wide variety of character backgrounds, gaming styles, atmospheres, obstacles and adventures – even without taking the other eight realms into consideration.</p><p></p><p>Even though the ancient Greeks were already talking about metropolises or ‘mother cities’, the first usage of that word in Middle English was around the 14th century. It eventually started to denote any large, important city. Still, in recent English-language fiction, there may not be any metropolis more iconic than Judge Dredd’s overpopulated Mega-City One. Mongoose Publishing published a roleplaying game based on that property for years, so rest assured: the fate of Midgard is in good hands.</p><p></p><p>Midgard’s Sewers</p><p>Nobody likes sewers, and the sewage systems of Midgard are some of the most ancient. Stretching the width and breadth of the city, the sewers lay beneath the entirety of the zones, running far into the earth. Over the course of centuries, the foundations of the zones have been laid atop each other, often over the collapsing structures of previous generations. As a result, the underground regions of Midgard are as much a city as the one above, albeit huge and subterranean.</p><p></p><p>The various species to be found here are as diverse as the environment themselves. Crumbling masonry is used as housing by subterranean mole-like creatures, whilst toxic lakes have become homes to aquatic creatures. There are even catacombs filled with the remains of the dead, including many who do not slumber restfully. Even though the unliving are not technically mutants, they have nevertheless become part of the subterranean ecosystem. The grand cycle of predator and prey works its way beneath the city streets, with mutated life forms kept in a perpetual state of conflict as they strive to maintain their place as predators.</p><p></p><p><a href="https://www.mongoosepublishing.com/pages/shield-maidens" target="_blank">Shield Maidens</a></p><p>[ATTACH=full]153826[/ATTACH]</p></blockquote><p></p>
[QUOTE="MongooseKat, post: 8579361, member: 7035016"] Midgard’s single city is a mega-metropolis comprised of 32 different zones, each with its own aesthetics and culture. Some zones still retain their original names, others have been renamed, often to reflect their purpose. Designing such an extensive capital is no easy task, but it does allow for a wide variety of character backgrounds, gaming styles, atmospheres, obstacles and adventures – even without taking the other eight realms into consideration. Even though the ancient Greeks were already talking about metropolises or ‘mother cities’, the first usage of that word in Middle English was around the 14th century. It eventually started to denote any large, important city. Still, in recent English-language fiction, there may not be any metropolis more iconic than Judge Dredd’s overpopulated Mega-City One. Mongoose Publishing published a roleplaying game based on that property for years, so rest assured: the fate of Midgard is in good hands. Midgard’s Sewers Nobody likes sewers, and the sewage systems of Midgard are some of the most ancient. Stretching the width and breadth of the city, the sewers lay beneath the entirety of the zones, running far into the earth. Over the course of centuries, the foundations of the zones have been laid atop each other, often over the collapsing structures of previous generations. As a result, the underground regions of Midgard are as much a city as the one above, albeit huge and subterranean. The various species to be found here are as diverse as the environment themselves. Crumbling masonry is used as housing by subterranean mole-like creatures, whilst toxic lakes have become homes to aquatic creatures. There are even catacombs filled with the remains of the dead, including many who do not slumber restfully. Even though the unliving are not technically mutants, they have nevertheless become part of the subterranean ecosystem. The grand cycle of predator and prey works its way beneath the city streets, with mutated life forms kept in a perpetual state of conflict as they strive to maintain their place as predators. [URL="https://www.mongoosepublishing.com/pages/shield-maidens"]Shield Maidens[/URL] [ATTACH type="full" width="598px"]153826[/ATTACH] [/QUOTE]
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