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<blockquote data-quote="doctorbadwolf" data-source="post: 7418785" data-attributes="member: 6704184"><p>If I came across as condescending, I apologize. You literally implied that your character wasn’t useful if they could at least stay close to the damage output of damage focused characters. That is completely false, which I pointed out. Perhaps you didn’t mean to imply that?</p><p></p><p></p><p></p><p>None of what you just said matches up to anything that I said. How about you either engage honestly with my arguments, or don’t engage at all? </p><p></p><p>Or maybe you just failed to understand anything I said, on an even basic level? If so, I’m happy to clarify.</p><p></p><p>edit: two things to add, here. </p><p></p><p>If if I come across condescending, it’s partly a response to your tone in this thread. No one is telling you that you play wrong, we’re just disagreeing with you on the idea hat the feat isn’t a good feat with his ruling. I only care about anyone’s specific experience or how they play as an example to help illuminate their POV. If your playstyle or other factors make a feat terrible for you, ok. That doesn’t mean it’s a terrible feat. </p><p></p><p>The other thing is, I may have figured out the misunderstanding. The examples I provided are several distinct examples of circumstances wherein the feat is useful. You seem to think that I’m making statements about...every fight, somehow, with each statement? I can’t imagine why, but regardless: each example should be taken as an indipendent use case. </p><p></p><p>The feat has different uses against melee enemies than against ranged enemies, and different usage depending on initiative and how much of the party is ranged vs melee. </p><p></p><p>I explained these use cases because you seems to be dismissing them out of hand, and in some cases directly ignoring their existence, while saying that this ruling makes the feat bad. So I presented a counter-argument using examples.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7418785, member: 6704184"] If I came across as condescending, I apologize. You literally implied that your character wasn’t useful if they could at least stay close to the damage output of damage focused characters. That is completely false, which I pointed out. Perhaps you didn’t mean to imply that? None of what you just said matches up to anything that I said. How about you either engage honestly with my arguments, or don’t engage at all? Or maybe you just failed to understand anything I said, on an even basic level? If so, I’m happy to clarify. edit: two things to add, here. If if I come across condescending, it’s partly a response to your tone in this thread. No one is telling you that you play wrong, we’re just disagreeing with you on the idea hat the feat isn’t a good feat with his ruling. I only care about anyone’s specific experience or how they play as an example to help illuminate their POV. If your playstyle or other factors make a feat terrible for you, ok. That doesn’t mean it’s a terrible feat. The other thing is, I may have figured out the misunderstanding. The examples I provided are several distinct examples of circumstances wherein the feat is useful. You seem to think that I’m making statements about...every fight, somehow, with each statement? I can’t imagine why, but regardless: each example should be taken as an indipendent use case. The feat has different uses against melee enemies than against ranged enemies, and different usage depending on initiative and how much of the party is ranged vs melee. I explained these use cases because you seems to be dismissing them out of hand, and in some cases directly ignoring their existence, while saying that this ruling makes the feat bad. So I presented a counter-argument using examples. [/QUOTE]
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