Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Shield master on twitter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7418858" data-attributes="member: 6801845"><p>So, [MENTION=6704184]doctorbadwolf[/MENTION], will you at least admit that the feat is less useful?</p><p></p><p>But to address what you think makes it useful, and why I do not think it as useful as other options.</p><p></p><p>First, the tactic of knocking prone:</p><ul> <li data-xf-list-type="ul">If my PC is fighting a melee character, I could knock them prone at the end of my turn and move away. They will get a free attack, which even if it is at disadvantage, is still not generally a good thing. However, if I could move away and leave the opponent no viable targets (because they are too far away) this might be worth it.</li> <li data-xf-list-type="ul">If I'm fighting a ranged character this tactic just means on their turn they stand and move further away. Now <em>I</em> can't get to them. Bad move.</li> <li data-xf-list-type="ul">As a team player, knocking opponents prone is only useful for team PC if we have more melee attackers than ranged attackers before the target has their turn. When I could count myself amongst those getting advantage, the math usually worked out to be in our advantage.</li> <li data-xf-list-type="ul">However I don't remember the last time I was in a fight that this would have worked because at least one other PC <em>would</em> have been in range or the space we were fighting in was so constricted that I could not have moved far enough. So free attack against me, and the opponent just attacks someone else. Bad move.</li> <li data-xf-list-type="ul"></li> </ul><p></p><p>So knocking prone after my attacks is a wash in most cases.</p><p></p><p>I get a +2 to dexterity save if I'm the only target. OK, a 10% increase in my chance to save vs 1 in 20 spells is not horrible, but Resilient would have given me a minimum 15% increase and it goes up as I get higher levels for all dexterity saves, including those that target multiple people. Which is the majority of times I make a dexterity save in my experience. In addition, Resilience is a half feat so I get a +1 to an ability score.</p><p></p><p>If I make a dexterity save, I take no damage. This is decent, but not overwhelmingly. Evasion is more useful for dexterity based characters like rogues. I don't need to make dexterity saves all that often and if I'm worried about running out of HP I'd be better off with heavy armor master to reduce damage far more often or increasing my HP with a higher constitution or Durability.</p><p></p><p>It's not completely worthless as a feat with the rule change but there are better options.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7418858, member: 6801845"] So, [MENTION=6704184]doctorbadwolf[/MENTION], will you at least admit that the feat is less useful? But to address what you think makes it useful, and why I do not think it as useful as other options. First, the tactic of knocking prone: [LIST] [*]If my PC is fighting a melee character, I could knock them prone at the end of my turn and move away. They will get a free attack, which even if it is at disadvantage, is still not generally a good thing. However, if I could move away and leave the opponent no viable targets (because they are too far away) this might be worth it. [*]If I'm fighting a ranged character this tactic just means on their turn they stand and move further away. Now [I]I[/I] can't get to them. Bad move. [*]As a team player, knocking opponents prone is only useful for team PC if we have more melee attackers than ranged attackers before the target has their turn. When I could count myself amongst those getting advantage, the math usually worked out to be in our advantage. [*]However I don't remember the last time I was in a fight that this would have worked because at least one other PC [I]would[/I] have been in range or the space we were fighting in was so constricted that I could not have moved far enough. So free attack against me, and the opponent just attacks someone else. Bad move. [*] [/LIST] So knocking prone after my attacks is a wash in most cases. I get a +2 to dexterity save if I'm the only target. OK, a 10% increase in my chance to save vs 1 in 20 spells is not horrible, but Resilient would have given me a minimum 15% increase and it goes up as I get higher levels for all dexterity saves, including those that target multiple people. Which is the majority of times I make a dexterity save in my experience. In addition, Resilience is a half feat so I get a +1 to an ability score. If I make a dexterity save, I take no damage. This is decent, but not overwhelmingly. Evasion is more useful for dexterity based characters like rogues. I don't need to make dexterity saves all that often and if I'm worried about running out of HP I'd be better off with heavy armor master to reduce damage far more often or increasing my HP with a higher constitution or Durability. It's not completely worthless as a feat with the rule change but there are better options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Shield master on twitter
Top