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<blockquote data-quote="5ekyu" data-source="post: 7420142" data-attributes="member: 6919838"><p>As for "tag you're it" you may be aware of a variety of abilities which create that kind of situation, where attacking someone else incurs disadvantage? Or the idea that in a given situation having them attack someone else might be beneficial in other ways (basher is low hp at risk of ko) or any number of circumstantial circumstances not often found in white rooms but found in actual play.</p><p></p><p>Those are cases why the tactic "would ever work" which is not the same as "will always work" or "will work in white room."</p><p></p><p>Other cases include the basher getting out of the way in narrow confined for someone else to move up to strike at the advantaged target so, like say a 2h pally ready to smite.</p><p></p><p>Other cases could be drawing that OA (if they use it) to open up other opportunities like folks getting past them now that the OA was spent at disadvantage against the shielded guy.</p><p></p><p>Do you guys not ever use tactics to get enemies to take "obvious" moves that Actually you are wanting to exploit?</p><p></p><p>Never wanted to drop back into a heal aoe after getting a strike and a shove down </p><p></p><p>I mean, sure, those dont show up on dpr excel spreadsheets, but they do in other cases, in actual play.</p><p></p><p>To put it simply, tactics are shaped by and shape choices and capabilities (among other things.) The idea that "while we had the bash before" feat in play, we used it and not the bash after" logic to then leverage the frequency of how much one was chosen is fallacious logic.</p><p></p><p>"We tend to eat more chicken as opposed to fish" does not mean chicken is better than fish for other especially if chicken is easier to get than fish where you are.</p><p></p><p>I mean, again and again its run back to "but in one game we see" then rhe gigantic leap to "how can it ever work" etc...</p><p></p><p>There is a world of gameplay between those and the vast majority of gamers play games everyday in between the extremes folks like to throw out?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7420142, member: 6919838"] As for "tag you're it" you may be aware of a variety of abilities which create that kind of situation, where attacking someone else incurs disadvantage? Or the idea that in a given situation having them attack someone else might be beneficial in other ways (basher is low hp at risk of ko) or any number of circumstantial circumstances not often found in white rooms but found in actual play. Those are cases why the tactic "would ever work" which is not the same as "will always work" or "will work in white room." Other cases include the basher getting out of the way in narrow confined for someone else to move up to strike at the advantaged target so, like say a 2h pally ready to smite. Other cases could be drawing that OA (if they use it) to open up other opportunities like folks getting past them now that the OA was spent at disadvantage against the shielded guy. Do you guys not ever use tactics to get enemies to take "obvious" moves that Actually you are wanting to exploit? Never wanted to drop back into a heal aoe after getting a strike and a shove down I mean, sure, those dont show up on dpr excel spreadsheets, but they do in other cases, in actual play. To put it simply, tactics are shaped by and shape choices and capabilities (among other things.) The idea that "while we had the bash before" feat in play, we used it and not the bash after" logic to then leverage the frequency of how much one was chosen is fallacious logic. "We tend to eat more chicken as opposed to fish" does not mean chicken is better than fish for other especially if chicken is easier to get than fish where you are. I mean, again and again its run back to "but in one game we see" then rhe gigantic leap to "how can it ever work" etc... There is a world of gameplay between those and the vast majority of gamers play games everyday in between the extremes folks like to throw out? [/QUOTE]
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