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<blockquote data-quote="Dausuul" data-source="post: 7420238" data-attributes="member: 58197"><p>If your goal is to be able to move away from an enemy after attacking, the Mobile feat has it all over Shield Master. It doesn't cost your bonus action or require a shield; it's guaranteed to work; it still gets you out of reach of a counterattack, due to the +10 speed; and the +10 speed is useful in a wide variety of situations.</p><p></p><p>I have a pretty hard time imagining a case where I'd want to build a Shield Master user after this change. I do think the change to bonus action rules was necessary, simply because of the can of worms that is opened up by allowing bonus actions to go back in time. But in my games, at least, I'm going to pair this ruling with house rules to feats like Shield Master:</p><p></p><p>"If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.<strong> You can also use this ability if you haven't acted yet this turn; if you do, your next action this turn must be the Attack action.</strong>"</p><p></p><p>It's clunky, but it allows Shield Master to function as intended, and it addresses the issue of "What happens if the shove makes it impossible for me to take the Attack action (e.g., by shoving an enemy off a cliff when no other enemies are in reach)?" If you're unwilling or unable to Attack, then you lose your action for the turn.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7420238, member: 58197"] If your goal is to be able to move away from an enemy after attacking, the Mobile feat has it all over Shield Master. It doesn't cost your bonus action or require a shield; it's guaranteed to work; it still gets you out of reach of a counterattack, due to the +10 speed; and the +10 speed is useful in a wide variety of situations. I have a pretty hard time imagining a case where I'd want to build a Shield Master user after this change. I do think the change to bonus action rules was necessary, simply because of the can of worms that is opened up by allowing bonus actions to go back in time. But in my games, at least, I'm going to pair this ruling with house rules to feats like Shield Master: "If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.[B] You can also use this ability if you haven't acted yet this turn; if you do, your next action this turn must be the Attack action.[/B]" It's clunky, but it allows Shield Master to function as intended, and it addresses the issue of "What happens if the shove makes it impossible for me to take the Attack action (e.g., by shoving an enemy off a cliff when no other enemies are in reach)?" If you're unwilling or unable to Attack, then you lose your action for the turn. [/QUOTE]
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