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<blockquote data-quote="doctorbadwolf" data-source="post: 7420464" data-attributes="member: 6704184"><p>Good for them? </p><p></p><p>My actual play experience (not sure where you got the impression that my examples are theorycrafting) is that the examples I gave make the feat very useful, and we’ve never rule it the way you guys were. </p><p></p><p>I’ve also seen the +2 to dex saves on a “low” dex character (never seen dex below 10, so maybe “average” is a better term) save the character many times during 5e’s run, with and without having a reaction to spare on the other effect. </p><p></p><p>The shove effect allows tactics that normally would require sacrificing damage in order to use, and it has turned the tide of battle at my table, in the uses I mentioned, as well as others. I’ve had characters save others by locking down an enemy that would be willing to risk the opportunity attack to get to the healer or mage, combo shove and difficult terrain to lock an enemy in place while the DPR characters could survive tangling with an enemy glass canon, push an enemy into a dangerous zone, etc. </p><p></p><p>there isnt anything theoretical about it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7420464, member: 6704184"] Good for them? My actual play experience (not sure where you got the impression that my examples are theorycrafting) is that the examples I gave make the feat very useful, and we’ve never rule it the way you guys were. I’ve also seen the +2 to dex saves on a “low” dex character (never seen dex below 10, so maybe “average” is a better term) save the character many times during 5e’s run, with and without having a reaction to spare on the other effect. The shove effect allows tactics that normally would require sacrificing damage in order to use, and it has turned the tide of battle at my table, in the uses I mentioned, as well as others. I’ve had characters save others by locking down an enemy that would be willing to risk the opportunity attack to get to the healer or mage, combo shove and difficult terrain to lock an enemy in place while the DPR characters could survive tangling with an enemy glass canon, push an enemy into a dangerous zone, etc. there isnt anything theoretical about it. [/QUOTE]
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