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<blockquote data-quote="guachi" data-source="post: 7420903" data-attributes="member: 6785802"><p>My comment had zero to do with your actual play examples. The comment was in reference to Greenstone.Walker giving a theorycrafting example of pushing a creature 5 feet. Your response (to Greenstone.Walker) that I replied to used a modal verb "could give actual play examples" which implies possibility not actuality.</p><p></p><p>So I got that impression because of understanding English grammar. </p><p></p><p>In any event, the +2 dex save benefits are low compared to simply increasing Dexterity. You will save 5% more of the time on spells that target only you but 5% less often on every other Dex save. 5% of the time with Shield Master you will be tied with a creature you would otherwise beat in initiative by 1. Mathematically, one out of 20 of those +2 saves are saves you otherwise would have missed compared to just taking a dex increase. And those one of 20 times are probably outnumbered by the one of 20 times you would have made a different dex save (or dex check, or attack roll) by simply increasing dexterity.</p><p></p><p>Alternatively, you might be a fighter (ranger, barb, paladin) who, at level 4, increases your main stat (dex or str) to 18 instead of taking shield master. In this case your damage will be about 20% higher taking a stat increase.</p></blockquote><p></p>
[QUOTE="guachi, post: 7420903, member: 6785802"] My comment had zero to do with your actual play examples. The comment was in reference to Greenstone.Walker giving a theorycrafting example of pushing a creature 5 feet. Your response (to Greenstone.Walker) that I replied to used a modal verb "could give actual play examples" which implies possibility not actuality. So I got that impression because of understanding English grammar. In any event, the +2 dex save benefits are low compared to simply increasing Dexterity. You will save 5% more of the time on spells that target only you but 5% less often on every other Dex save. 5% of the time with Shield Master you will be tied with a creature you would otherwise beat in initiative by 1. Mathematically, one out of 20 of those +2 saves are saves you otherwise would have missed compared to just taking a dex increase. And those one of 20 times are probably outnumbered by the one of 20 times you would have made a different dex save (or dex check, or attack roll) by simply increasing dexterity. Alternatively, you might be a fighter (ranger, barb, paladin) who, at level 4, increases your main stat (dex or str) to 18 instead of taking shield master. In this case your damage will be about 20% higher taking a stat increase. [/QUOTE]
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