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<blockquote data-quote="Mistwell" data-source="post: 7421110" data-attributes="member: 2525"><p>Yes I literally thought you didn't already know that because you said that particular aspect of the feat, "save[d] the character many times during 5e’s run". It's six spells this aspect applies to, and of those six not all of them are life threatening and definitely most are not very common spells. </p><p></p><p>The six spells: Disintegrate, Enervation (Xanathars), Hellish Rebuke (a fairly rare Warlock first level spell), Immolation (Xanathars and I think Elemental Evil), Otiluke's Resilient Sphere (which wouldn't be a life or death situation most of the time), and Sacred Flame. I mention sources because you specified "during 5e's run", and in the first couple of years the odds are only disintegrate and sacred flame could have threatened a life, and sacred flame is a pretty weak cantrip to be threatening character lives "many times". </p><p></p><p>What are the odds you come across that small subset of spells, 1) many times, 2) where a +2 bonus is the difference in the saving throw, and 3) where a failed save would have killed the character but a successful save would not? You have to admit, that doesn't seem as likely as you not being aware of that limitation, from my perspective.</p><p></p><p>Now there are non-spell effects which can threaten a character life, and target just one character, and call for a dex save, and have the save made by that +2 margin. But they're not all that common either (most are similar to an avalanche and target an area rather than a particular single character), and it would be hard to quantify them because they are particular to a campaign. It's certainly not something I could know in advance about your personal campaigns.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7421110, member: 2525"] Yes I literally thought you didn't already know that because you said that particular aspect of the feat, "save[d] the character many times during 5e’s run". It's six spells this aspect applies to, and of those six not all of them are life threatening and definitely most are not very common spells. The six spells: Disintegrate, Enervation (Xanathars), Hellish Rebuke (a fairly rare Warlock first level spell), Immolation (Xanathars and I think Elemental Evil), Otiluke's Resilient Sphere (which wouldn't be a life or death situation most of the time), and Sacred Flame. I mention sources because you specified "during 5e's run", and in the first couple of years the odds are only disintegrate and sacred flame could have threatened a life, and sacred flame is a pretty weak cantrip to be threatening character lives "many times". What are the odds you come across that small subset of spells, 1) many times, 2) where a +2 bonus is the difference in the saving throw, and 3) where a failed save would have killed the character but a successful save would not? You have to admit, that doesn't seem as likely as you not being aware of that limitation, from my perspective. Now there are non-spell effects which can threaten a character life, and target just one character, and call for a dex save, and have the save made by that +2 margin. But they're not all that common either (most are similar to an avalanche and target an area rather than a particular single character), and it would be hard to quantify them because they are particular to a campaign. It's certainly not something I could know in advance about your personal campaigns. [/QUOTE]
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