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<blockquote data-quote="Oofta" data-source="post: 7422461" data-attributes="member: 6801845"><p>I was thinking about this again and just wanted to clarify something. I mean, I've already clarified it multiple times but you ignore it. Which you will probably do for this as well.</p><p></p><p>The reason I keep bringing up Resilient is because it's the far better choice that replaces 2/3s of shield master. It gives you a bigger bonus that keeps increasing as you level and gives them to all dexterity saves. You are going to avoid far more damage with Resilience because it will work for more than just the handful of spells that target only you. Saving 1/2 on every fireball, breath weapon, etc will average out to a lot more than taking no damage once in a blue moon.</p><p></p><p>It will also, of course, mean you are more likely to make your save on Otiluke's Resilient Sphere ... you make it sound like shield master will make you immune to the spell which is laughable. Most PCs (not all of course) are probably going to fail their dex save around 80% of the time. Reducing that to failing 70% of the time doesn't really matter that much. Resiliency will eventually give that PC a 50% chance to succeed (or more depending on the bump to dex).</p><p></p><p>Which leaves ... is shoving someone after your attacks worth more than a +1 to Dexterity? I would say no. Like a lot of people I dump my lowest number into dexterity because that low number has to go somewhere (I know, I know your sword and board guy has a 20 dex but he's the exception). So a +1 to dex has a really good chance of upping that number to the next even number giving me another +1 to dexterity saves and an increase to my initiative. Not bad.</p><p></p><p>But shoving after my attack? Almost never worth it. In those 2% of encounters when shoving is useful I'll sacrifice an attack.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7422461, member: 6801845"] I was thinking about this again and just wanted to clarify something. I mean, I've already clarified it multiple times but you ignore it. Which you will probably do for this as well. The reason I keep bringing up Resilient is because it's the far better choice that replaces 2/3s of shield master. It gives you a bigger bonus that keeps increasing as you level and gives them to all dexterity saves. You are going to avoid far more damage with Resilience because it will work for more than just the handful of spells that target only you. Saving 1/2 on every fireball, breath weapon, etc will average out to a lot more than taking no damage once in a blue moon. It will also, of course, mean you are more likely to make your save on Otiluke's Resilient Sphere ... you make it sound like shield master will make you immune to the spell which is laughable. Most PCs (not all of course) are probably going to fail their dex save around 80% of the time. Reducing that to failing 70% of the time doesn't really matter that much. Resiliency will eventually give that PC a 50% chance to succeed (or more depending on the bump to dex). Which leaves ... is shoving someone after your attacks worth more than a +1 to Dexterity? I would say no. Like a lot of people I dump my lowest number into dexterity because that low number has to go somewhere (I know, I know your sword and board guy has a 20 dex but he's the exception). So a +1 to dex has a really good chance of upping that number to the next even number giving me another +1 to dexterity saves and an increase to my initiative. Not bad. But shoving after my attack? Almost never worth it. In those 2% of encounters when shoving is useful I'll sacrifice an attack. [/QUOTE]
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