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Shield Master POLL: Rules as Fun!
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<blockquote data-quote="DEFCON 1" data-source="post: 7579185" data-attributes="member: 7006"><p>Bonus actions and movement can be used at any time during a player's turn. If a particular bonus action has a prerequisite for use (say, when you make an attack)... so long as the prerequisite happens during the turn I don't care when it happens during the turn.</p><p></p><p>My reasoning for all of this is simple-- whether its Shield Master or Stealth or whatever-- its usually all arguments whose only results are about whether a PC gets to have Advantage on their attack. But guess what? There are already a dozen or so different ways to get advantage on an attack in the game, so why waste all this time and energy over these couple of specific instances?</p><p></p><p>Can you Stealth or not Stealth? What's RAW? Whats RAI? What's RAF? Who cares! All this discussion and argument whose end result is that someone attacks with their bow and has advantage on the attack... the same exact result as if a caster had thrown up a Faerie Fire or a Guiding Bolt. And yet one produces fifty-five different threads with hundreds of argumentative responses... while the other just happens and no one cares.</p><p></p><p>In a game with feats, you are sword 'n board PC (and thus already have cut yourself from the really good Great Weapon and Polearm ones). The one feat you CAN take allows you to occasionally get advantage on attacks if you succeed on shoving people down. How is that result so terrible that its been worth all this caterwauling for months about rules interpretation being right or wrong? For my money, it isn't at all. And it actually helps inspire some players to actually want to play a sword 'n board warrior, which is in no way a bad thing in my opinion.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7579185, member: 7006"] Bonus actions and movement can be used at any time during a player's turn. If a particular bonus action has a prerequisite for use (say, when you make an attack)... so long as the prerequisite happens during the turn I don't care when it happens during the turn. My reasoning for all of this is simple-- whether its Shield Master or Stealth or whatever-- its usually all arguments whose only results are about whether a PC gets to have Advantage on their attack. But guess what? There are already a dozen or so different ways to get advantage on an attack in the game, so why waste all this time and energy over these couple of specific instances? Can you Stealth or not Stealth? What's RAW? Whats RAI? What's RAF? Who cares! All this discussion and argument whose end result is that someone attacks with their bow and has advantage on the attack... the same exact result as if a caster had thrown up a Faerie Fire or a Guiding Bolt. And yet one produces fifty-five different threads with hundreds of argumentative responses... while the other just happens and no one cares. In a game with feats, you are sword 'n board PC (and thus already have cut yourself from the really good Great Weapon and Polearm ones). The one feat you CAN take allows you to occasionally get advantage on attacks if you succeed on shoving people down. How is that result so terrible that its been worth all this caterwauling for months about rules interpretation being right or wrong? For my money, it isn't at all. And it actually helps inspire some players to actually want to play a sword 'n board warrior, which is in no way a bad thing in my opinion. [/QUOTE]
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