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Shield Master POLL: Rules as Fun!
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<blockquote data-quote="DND_Reborn" data-source="post: 7581042" data-attributes="member: 6987520"><p>1. I never said pushing away was better than knock prone or implied it, I simply stated that you do not have to knock your opponent prone. If you shove them away 5 feet after you have attacked, for instance, you can move without granting an OA at all from that target (unless it's reach is 10 feet or greater).</p><p></p><p>2. True, Dual Wielder removes the <em>Light</em> weapon requirement, but it only changes it to include <em>non-Light</em> weapons as well. A Shove is not a "weapon" attack and so will not grant you the bonus attack from TWF. In fact, although labeled a "special attack", it is actually an ability check. That was my point and was clarified in the SAC. If a DM wants to interpret it otherwise, that is up to the table, but that isn't how our DM does it at least nor my interpretation either.</p><p></p><p>2b. We do play that a shield is an improvised weapon and a player took Tavern Brawler and Dual Wielder, gaining a lot of benefits, but then again he used two feats to get them so the DM was okay with it.</p><p></p><p>Actually, once you have Extra Attack, you don't even need Dual Wielder. You can: shove (Attack action), weapon #1 (Attack action), weapon #2 (TWF Bonus action). You can even use light weapons, making Rogue sneak attacking likely always available if you have it.</p><p></p><p>Since you were arguing about the Shield Master shove having to be last, then sure, once you get to a certain point there are better options when it comes to purely shoving.</p><p></p><p>But although it is listed first in the features of Shield Master, the fighter I played wanted it more for the benefit to Dex saves (in which he was NOT proficient!) and resisting AoE spell damage better when he made it, the shove was tertiary at the time. For me, because of the additional benefits and not requiring Extra Attack, that was why I felt Shield Master is better for shoving that TWF which couldn't even attack and shove at all until Extra Attack was gained (again, our table doesn't consider the shove a weapon attack).</p><p></p><p>If you don't care about the extra features of Shield Master much, if you allow the shove to count as a weapon attack for TWF, and if you have the Dual Wielder Feat so said shove has the "Light" condition removed as well, then sure Dual Wielder/TWF is better at simply shoving. But, that is a lot of if's and wouldn't fly at our table anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7581042, member: 6987520"] 1. I never said pushing away was better than knock prone or implied it, I simply stated that you do not have to knock your opponent prone. If you shove them away 5 feet after you have attacked, for instance, you can move without granting an OA at all from that target (unless it's reach is 10 feet or greater). 2. True, Dual Wielder removes the [I]Light[/I] weapon requirement, but it only changes it to include [I]non-Light[/I] weapons as well. A Shove is not a "weapon" attack and so will not grant you the bonus attack from TWF. In fact, although labeled a "special attack", it is actually an ability check. That was my point and was clarified in the SAC. If a DM wants to interpret it otherwise, that is up to the table, but that isn't how our DM does it at least nor my interpretation either. 2b. We do play that a shield is an improvised weapon and a player took Tavern Brawler and Dual Wielder, gaining a lot of benefits, but then again he used two feats to get them so the DM was okay with it. Actually, once you have Extra Attack, you don't even need Dual Wielder. You can: shove (Attack action), weapon #1 (Attack action), weapon #2 (TWF Bonus action). You can even use light weapons, making Rogue sneak attacking likely always available if you have it. Since you were arguing about the Shield Master shove having to be last, then sure, once you get to a certain point there are better options when it comes to purely shoving. But although it is listed first in the features of Shield Master, the fighter I played wanted it more for the benefit to Dex saves (in which he was NOT proficient!) and resisting AoE spell damage better when he made it, the shove was tertiary at the time. For me, because of the additional benefits and not requiring Extra Attack, that was why I felt Shield Master is better for shoving that TWF which couldn't even attack and shove at all until Extra Attack was gained (again, our table doesn't consider the shove a weapon attack). If you don't care about the extra features of Shield Master much, if you allow the shove to count as a weapon attack for TWF, and if you have the Dual Wielder Feat so said shove has the "Light" condition removed as well, then sure Dual Wielder/TWF is better at simply shoving. But, that is a lot of if's and wouldn't fly at our table anyway. :) [/QUOTE]
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