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Shield Mastery Feat
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<blockquote data-quote="Larrin" data-source="post: 6363460" data-attributes="member: 55816"><p>I can see both sides of the argument, and in these cases I try and line it up with the "feel" of the system. This is of course subjective, but I think developing a cohesive feel for rules can help make judgement calls more satisfying. I'm still getting a 'feel' for how 5e (for lack of a better word) _wants_ actions to work, so this is just a first thoughts response on an idea that probably has deeper implications.</p><p></p><p>Attack actions already have some interesting features in that you can break them up, trade them out in many ways. I think the "feel" of attack actions is that they are fluid and adaptable, to be changed out on the fly, and split up and rearranged to fit the story of the fight, not a button you push and wait the animation to finish. </p><p></p><p> In fact, I think maybe the way actions are capable of working in 5e is perhaps much more fluid than previous editions. There is a side bar about "what actions you can pair with a move action", and basically makes you able to gloss over a lot of things by just saying "i did it while i was moving" or even "I did it because I was able to move". I wonder if your actions on your turn are kind of suppose to be a soup: the actions you take give you the ingredients, but you kinda mix them up during the turn.</p><p></p><p>Maybe in 5e, when a shield basher takes his turn he gets 30ft of movement, some little action that can be pair with the movement,2 attacks with a weapon, a bonus action with a shield. He can stir those things up and do them in what ever order he wants. Maybe thats the sort of experience 5e wants/allows the player to have. On your turn you make a yummy Action Soup (tm) out of all your available actions in whatever order makes sense to you, the story and your DM.</p><p></p><p>*shrug* Not sure if this is how it can/should/may work, a good thing, a bad thing, or even a sane concept, but I do feel like 5e is trying to change bits of how action economy works, and the order in which you can take your shield bash is a poster child for the sorts of questions that can reveal some of the less obvious functionality of these differences (if they exist).</p></blockquote><p></p>
[QUOTE="Larrin, post: 6363460, member: 55816"] I can see both sides of the argument, and in these cases I try and line it up with the "feel" of the system. This is of course subjective, but I think developing a cohesive feel for rules can help make judgement calls more satisfying. I'm still getting a 'feel' for how 5e (for lack of a better word) _wants_ actions to work, so this is just a first thoughts response on an idea that probably has deeper implications. Attack actions already have some interesting features in that you can break them up, trade them out in many ways. I think the "feel" of attack actions is that they are fluid and adaptable, to be changed out on the fly, and split up and rearranged to fit the story of the fight, not a button you push and wait the animation to finish. In fact, I think maybe the way actions are capable of working in 5e is perhaps much more fluid than previous editions. There is a side bar about "what actions you can pair with a move action", and basically makes you able to gloss over a lot of things by just saying "i did it while i was moving" or even "I did it because I was able to move". I wonder if your actions on your turn are kind of suppose to be a soup: the actions you take give you the ingredients, but you kinda mix them up during the turn. Maybe in 5e, when a shield basher takes his turn he gets 30ft of movement, some little action that can be pair with the movement,2 attacks with a weapon, a bonus action with a shield. He can stir those things up and do them in what ever order he wants. Maybe thats the sort of experience 5e wants/allows the player to have. On your turn you make a yummy Action Soup (tm) out of all your available actions in whatever order makes sense to you, the story and your DM. *shrug* Not sure if this is how it can/should/may work, a good thing, a bad thing, or even a sane concept, but I do feel like 5e is trying to change bits of how action economy works, and the order in which you can take your shield bash is a poster child for the sorts of questions that can reveal some of the less obvious functionality of these differences (if they exist). [/QUOTE]
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