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Shield Mastery Feat
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<blockquote data-quote="KarinsDad" data-source="post: 7552354" data-attributes="member: 2011"><p>Lot's of ifs, or maybes in your post here.</p><p></p><p>Anyone can play the if game.</p><p></p><p>If the wizard goes before the bugbear, he disengages and the bugbear either fights the fighter, or eats an OA, or eats its action doing a disengage.</p><p></p><p>The point is that the goblin only gets a disadvantaged OA against the fighter if the prone works, or no OA against the fighter at all if shoved.</p><p></p><p>The goblin is prone, or shoved, or killed with the initial attack. If killed, the fighter can still go over and use the bonus action to knock prone the bugbear or shove it away from the wizard. If not killed, the fighter can still go over and help out without a high chance of him being damaged by the goblin in the process.</p><p></p><p>Pros and cons.</p><p></p><p></p><p>Your point is that Shield Mastery sucks if it doesn't give advantage on every attack of the PC and that's just not true. Is it better if the PC can use it on every attack where the foe fails the ability check? Sure. But that doesn't mean the feat sucks without that little extra uber. DPR Shield Mastery 50% of the time once per round at level 5 is generally on par with taking STR instead for +1/+1 (without taking into account the defensive parts of SM). DPR Shield mastery with your interpretation makes taking SM instead of STR for a sword and board almost a no brainer. It's just so much better. +5 to hit twice per round >50% of the time vs. +1/+1 100% of the time once one gets to level 5.</p><p></p><p></p><p>PS. The feat has two other abilities that it gives. It's not just about shoving. It's pretty nice against Fireball.</p><p></p><p>PSS. Even with my interpretation, players in my game take Shield Mastery when playing sword and board. The Fighter in our game has it. He's far from gimped with it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7552354, member: 2011"] Lot's of ifs, or maybes in your post here. Anyone can play the if game. If the wizard goes before the bugbear, he disengages and the bugbear either fights the fighter, or eats an OA, or eats its action doing a disengage. The point is that the goblin only gets a disadvantaged OA against the fighter if the prone works, or no OA against the fighter at all if shoved. The goblin is prone, or shoved, or killed with the initial attack. If killed, the fighter can still go over and use the bonus action to knock prone the bugbear or shove it away from the wizard. If not killed, the fighter can still go over and help out without a high chance of him being damaged by the goblin in the process. Pros and cons. Your point is that Shield Mastery sucks if it doesn't give advantage on every attack of the PC and that's just not true. Is it better if the PC can use it on every attack where the foe fails the ability check? Sure. But that doesn't mean the feat sucks without that little extra uber. DPR Shield Mastery 50% of the time once per round at level 5 is generally on par with taking STR instead for +1/+1 (without taking into account the defensive parts of SM). DPR Shield mastery with your interpretation makes taking SM instead of STR for a sword and board almost a no brainer. It's just so much better. +5 to hit twice per round >50% of the time vs. +1/+1 100% of the time once one gets to level 5. PS. The feat has two other abilities that it gives. It's not just about shoving. It's pretty nice against Fireball. PSS. Even with my interpretation, players in my game take Shield Mastery when playing sword and board. The Fighter in our game has it. He's far from gimped with it. [/QUOTE]
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