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Shield Mastery Feat
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<blockquote data-quote="Oofta" data-source="post: 7552377" data-attributes="member: 6801845"><p>If the goblin is dead on the fighter's turn then obviously it has no more actions. As far as the rest ... the wizard could have disengaged on their turn whether or not someone else is there. I don't see the point. </p><p></p><p>I have no idea what you mean by DPR Shield Mastery, but if you mean using your reaction to get half damage on a reflex save can be a nice feature*. You can't negate the damage of a fireball of course because it doesn't target an individual, there are very few attacks that only target one creature that also require a dexterity save. All assuming you haven't used your reaction for something else of course. I've found with my character I tend to use my reaction for other things. YMMV.</p><p></p><p>You find it useful, I and everyone I've discussed it with in person do not. Run it the way you want and have fun.</p><p></p><p>*EDIT: when a reflex save actually comes up that is. In most campaigns it's rare enough that you would have been better off taking toughness and getting extra HP for every combat instead of the one in a dozen you make a dexterity saving throw that will already be cut in half if you make your save.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7552377, member: 6801845"] If the goblin is dead on the fighter's turn then obviously it has no more actions. As far as the rest ... the wizard could have disengaged on their turn whether or not someone else is there. I don't see the point. I have no idea what you mean by DPR Shield Mastery, but if you mean using your reaction to get half damage on a reflex save can be a nice feature*. You can't negate the damage of a fireball of course because it doesn't target an individual, there are very few attacks that only target one creature that also require a dexterity save. All assuming you haven't used your reaction for something else of course. I've found with my character I tend to use my reaction for other things. YMMV. You find it useful, I and everyone I've discussed it with in person do not. Run it the way you want and have fun. *EDIT: when a reflex save actually comes up that is. In most campaigns it's rare enough that you would have been better off taking toughness and getting extra HP for every combat instead of the one in a dozen you make a dexterity saving throw that will already be cut in half if you make your save. [/QUOTE]
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