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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7552740"><p>Except that you could move 30 feet (or more) between attacks. In a round that is only 6 seconds long, moving 30 feet during a combat situation AND attacking two or more times certainly seems like it would be interrupting the fluidity of the turn.</p><p></p><p>So, for example, a character can move 10 feet, attack, move 5 feet, attack, and then move 15 feet and use the bonus action to shove. Thus the shove follows the complete attack action. But, how is that really any different from a character who moves 10 feet, attacks, moves 5 feet, shoves, and then moves 15 feet to attack again? Or even shoving, moving, attack, move, attack? All the motions are the same, just the order is slightly different.</p><p></p><p>The problem with examples of trying to put in a bonus spell action (in hindsight I am guilty of this in the earlier post myself), is that regardless of the time to cast the spell, the character is using the Cast a Spell action, not the Attack action. Using a feature such as Action Surge would allow the spell to be cast, but then it normally would follow the other actions. However, if for dramatic flare or tactical advantage, I don't think a DM allowing it in between extra attacks provided by that feature would be broken. There is probably a case where it becomes OP to do so, but you <em>are</em> using Action Surge to accomplish this so... *meh*</p><p></p><p></p><p></p><p>Definitely have to disagree with <em>that</em>! I love bonus actions and enjoy when my players can use them to effectively augment an encounter. Personally, I wish there were more uses for them and Reactions as well, but that is my opinion.</p><p></p><p>I can certainly understand, however, why they might be frustrating to others if they don't or can't agree on how they are used.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7552740"] Except that you could move 30 feet (or more) between attacks. In a round that is only 6 seconds long, moving 30 feet during a combat situation AND attacking two or more times certainly seems like it would be interrupting the fluidity of the turn. So, for example, a character can move 10 feet, attack, move 5 feet, attack, and then move 15 feet and use the bonus action to shove. Thus the shove follows the complete attack action. But, how is that really any different from a character who moves 10 feet, attacks, moves 5 feet, shoves, and then moves 15 feet to attack again? Or even shoving, moving, attack, move, attack? All the motions are the same, just the order is slightly different. The problem with examples of trying to put in a bonus spell action (in hindsight I am guilty of this in the earlier post myself), is that regardless of the time to cast the spell, the character is using the Cast a Spell action, not the Attack action. Using a feature such as Action Surge would allow the spell to be cast, but then it normally would follow the other actions. However, if for dramatic flare or tactical advantage, I don't think a DM allowing it in between extra attacks provided by that feature would be broken. There is probably a case where it becomes OP to do so, but you [I]are[/I] using Action Surge to accomplish this so... *meh* Definitely have to disagree with [I]that[/I]! I love bonus actions and enjoy when my players can use them to effectively augment an encounter. Personally, I wish there were more uses for them and Reactions as well, but that is my opinion. I can certainly understand, however, why they might be frustrating to others if they don't or can't agree on how they are used. [/QUOTE]
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