Savage Wombat
Hero
The math of D&D assumes that a monster should hit a fighter of a given level X% of the time.
Should the math assume that the fighter in question is using a shield?
My players tend to ignore shields, as the bonus damage from Power Attacking is too good to give up. This means their AC is low, and they take more damage. And the higher level the game goes, the more the math slides against them.
Is this the way the game should work, in your opinion? Is the sword-and-board fighter "normal", and everyone else "lightly-armored"? Is the two-handed fighter "normal", and everyone with a shield going for a high AC? Or should we build from a point in the middle of the two?
Should the math assume that the fighter in question is using a shield?
My players tend to ignore shields, as the bonus damage from Power Attacking is too good to give up. This means their AC is low, and they take more damage. And the higher level the game goes, the more the math slides against them.
Is this the way the game should work, in your opinion? Is the sword-and-board fighter "normal", and everyone else "lightly-armored"? Is the two-handed fighter "normal", and everyone with a shield going for a high AC? Or should we build from a point in the middle of the two?