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Shield Other Cheese
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<blockquote data-quote="Deset Gled" data-source="post: 3551716" data-attributes="member: 7808"><p>Rules aside, I think this tactic is pretty balanced, assuming your DM is relatively strict when it comes to a few points.</p><p></p><p>The fact that it takes three rounds to set this up means its only usefull when you have time to plan ahead. Your clerics have a lot better things to do on the first three rounds of an ambush. Note that the range of Shield Other is close, so you're party is just begging for AoO spells like fireball to take them down (and with the clerics taking in damage from other characters and themselves, they won't last long). The fact that Shield Other has a relatively costly component (50 gp worth of rings) will add up over time as long as the DM keeps track of such things. Using scrolls as you mentioned adds to the cost and helps limit the duration. Also, remember that the spell requires that the targets of the spell don platinum rings (the material component), so you can't decide to change the target of the spell on a whim, and cannot easily re-cast it if you face a dispel. Finally, consider that small amounts of damage spread over multiple characters is actually more expensive to heal than one character with a large amount of damage. The tactic will make your healing less efficient in the long run.</p><p></p><p>Of course, many of these factors are campaign dependent. If the DM doesn't keep track of the 50 gp rings or number of scrolls the characters carry, it makes the whole process much easier. Also, if the party has a source of infinite healing (like an infinite wand, various items from the MIC, or a cleric with the reserve healing feat), this tactic may actually make healing much easier.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 3551716, member: 7808"] Rules aside, I think this tactic is pretty balanced, assuming your DM is relatively strict when it comes to a few points. The fact that it takes three rounds to set this up means its only usefull when you have time to plan ahead. Your clerics have a lot better things to do on the first three rounds of an ambush. Note that the range of Shield Other is close, so you're party is just begging for AoO spells like fireball to take them down (and with the clerics taking in damage from other characters and themselves, they won't last long). The fact that Shield Other has a relatively costly component (50 gp worth of rings) will add up over time as long as the DM keeps track of such things. Using scrolls as you mentioned adds to the cost and helps limit the duration. Also, remember that the spell requires that the targets of the spell don platinum rings (the material component), so you can't decide to change the target of the spell on a whim, and cannot easily re-cast it if you face a dispel. Finally, consider that small amounts of damage spread over multiple characters is actually more expensive to heal than one character with a large amount of damage. The tactic will make your healing less efficient in the long run. Of course, many of these factors are campaign dependent. If the DM doesn't keep track of the 50 gp rings or number of scrolls the characters carry, it makes the whole process much easier. Also, if the party has a source of infinite healing (like an infinite wand, various items from the MIC, or a cleric with the reserve healing feat), this tactic may actually make healing much easier. [/QUOTE]
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