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<blockquote data-quote="Nonlethal Force" data-source="post: 3554074" data-attributes="member: 35788"><p>Go ahead and put me in the multiple effects don't stack, they overlap. The shield other spells would all still be active (as far as duration and duration only is concerned). But only one shield other would work.</p><p></p><p>Also put me in the group that says CL would determine the strength in this party. If CLs were even, I'd personally say the last one cast takes effect rather than rolling randomly, but that's just my own personal gut feeling - not a rules ruling.</p><p></p><p>To make this actually work, the best you could do is this:</p><p></p><p>[Code]</p><p>C<->D</p><p>^ ^</p><p>| |</p><p>A B[/Code]</p><p></p><p>Essentially, Cleric C casts shield other on Fighter A. Cleric D casts shield other on rogue B. Then, the clerics cast shield other on each other. In this way, nobody is protected by more than 1 shield other spell.</p><p></p><p>The effect is that A and C take half of any attack, and a ruling could be made that each of C and D would take 1/4. That ruling would mean that you rule that the damage coming into the cleric from the Shield Other is actually an attack. [Which I don't see it that way, but some could, I suppose]</p><p></p><p>Note that this solution is effectively what happens in the OP solution anyway. Main person being attacked gets 1/2, clerics split the remaining. This just uses 4 castings, not 6.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3554074, member: 35788"] Go ahead and put me in the multiple effects don't stack, they overlap. The shield other spells would all still be active (as far as duration and duration only is concerned). But only one shield other would work. Also put me in the group that says CL would determine the strength in this party. If CLs were even, I'd personally say the last one cast takes effect rather than rolling randomly, but that's just my own personal gut feeling - not a rules ruling. To make this actually work, the best you could do is this: [Code] C<->D ^ ^ | | A B[/Code] Essentially, Cleric C casts shield other on Fighter A. Cleric D casts shield other on rogue B. Then, the clerics cast shield other on each other. In this way, nobody is protected by more than 1 shield other spell. The effect is that A and C take half of any attack, and a ruling could be made that each of C and D would take 1/4. That ruling would mean that you rule that the damage coming into the cleric from the Shield Other is actually an attack. [Which I don't see it that way, but some could, I suppose] Note that this solution is effectively what happens in the OP solution anyway. Main person being attacked gets 1/2, clerics split the remaining. This just uses 4 castings, not 6. [/QUOTE]
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