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<blockquote data-quote="Tales and Chronicles" data-source="post: 8144649" data-attributes="member: 6871653"><p>Its not only armor that seems out-of-place in polite society (which is not the case of Barovia, mind you), but also weapons and open spellcasting. So all classes lose something: barbarians and martials will carry a walking stick instead of their big swords, spellcaster will need to invest in subtle meta casting etc. </p><p></p><p>That is, if they do care about their social standing; its not like the guard will attack on sight the barbarian that is carrying his weapon, he just wont make a lot of friends <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p>And there's nothing that prevent the armor users to invest in a common magic item or a war regalia that would merge comfort, social flashiness and defensive bonus! its just a way to allow players to think of their character outside the adventuring context (if time allows).</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8144649, member: 6871653"] Its not only armor that seems out-of-place in polite society (which is not the case of Barovia, mind you), but also weapons and open spellcasting. So all classes lose something: barbarians and martials will carry a walking stick instead of their big swords, spellcaster will need to invest in subtle meta casting etc. That is, if they do care about their social standing; its not like the guard will attack on sight the barbarian that is carrying his weapon, he just wont make a lot of friends :P And there's nothing that prevent the armor users to invest in a common magic item or a war regalia that would merge comfort, social flashiness and defensive bonus! its just a way to allow players to think of their character outside the adventuring context (if time allows). [/QUOTE]
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