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<blockquote data-quote="Dausuul" data-source="post: 8145057" data-attributes="member: 58197"><p>It is absolutely true that armor--even well fitted--is not pleasant to wear for long periods. You get hot and sweaty and stinky, and you're carrying 30-40 pounds of extra weight, which gets tiring no matter how well distributed it is. You wouldn't do it in a safe area and it kind of blows my mind that anyone would argue otherwise.</p><p></p><p>BUT.</p><p></p><p>There is some massive bad faith involved in a DM using this to justify forcing PCs into combat without their gear on the regular. Because if the PCs are forced into combat, then by definition they are NOT IN A SAFE AREA! If it happens more than once or twice in places that are supposedly safe, the PCs are entirely justified in going about their daily lives armed to the teeth, and refusing to take their armor off until they are inside the security of a <em>Leomund's tiny hut</em> in an isolated area with <em>alarm</em> spells cast around the perimeter, and maybe not even then.</p><p></p><p>It isn't paranoia if they really are out to get you. I haven't played Curse of Strahd, but it sounds like "they're out to get you" accurately describes all of Barovia.</p><p></p><p>As for social consequences... well, that's going to depend on the society, but again, if the society is one where lethal combat erupts on a regular basis, the inhabitants are not going to do the Sunnydale thing where they just go about their lives and ignore their friends and neighbors getting slaughtered. If the attacks are from monsters rather than other humans, a heavily armed (demi)human PC may well be seen as a reassuring presence, like walking down a dark street in a dangerous part of town and seeing a cop on patrol.</p><p></p><p>DMs don't get to have it both ways. If the world is dangerous enough that you are always in peril of your life, both PCs and NPCs can and should react appropriately. And if the world is <em>not</em> that dangerous, then why does the issue even come up?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8145057, member: 58197"] It is absolutely true that armor--even well fitted--is not pleasant to wear for long periods. You get hot and sweaty and stinky, and you're carrying 30-40 pounds of extra weight, which gets tiring no matter how well distributed it is. You wouldn't do it in a safe area and it kind of blows my mind that anyone would argue otherwise. BUT. There is some massive bad faith involved in a DM using this to justify forcing PCs into combat without their gear on the regular. Because if the PCs are forced into combat, then by definition they are NOT IN A SAFE AREA! If it happens more than once or twice in places that are supposedly safe, the PCs are entirely justified in going about their daily lives armed to the teeth, and refusing to take their armor off until they are inside the security of a [I]Leomund's tiny hut[/I] in an isolated area with [I]alarm[/I] spells cast around the perimeter, and maybe not even then. It isn't paranoia if they really are out to get you. I haven't played Curse of Strahd, but it sounds like "they're out to get you" accurately describes all of Barovia. As for social consequences... well, that's going to depend on the society, but again, if the society is one where lethal combat erupts on a regular basis, the inhabitants are not going to do the Sunnydale thing where they just go about their lives and ignore their friends and neighbors getting slaughtered. If the attacks are from monsters rather than other humans, a heavily armed (demi)human PC may well be seen as a reassuring presence, like walking down a dark street in a dangerous part of town and seeing a cop on patrol. DMs don't get to have it both ways. If the world is dangerous enough that you are always in peril of your life, both PCs and NPCs can and should react appropriately. And if the world is [I]not[/I] that dangerous, then why does the issue even come up? [/QUOTE]
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