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General Tabletop Discussion
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Shield spell and dice rolling assumptions
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<blockquote data-quote="cooperjer" data-source="post: 7410860" data-attributes="member: 6862150"><p>Interesting points to consider. After watching a lot of Mike Mearls Happy Fun hour on YouTube, I can say with almost 95% certainty that he did not think that in depth about the Shield spell. He probably considered how he runs his games. Jeremy Crawford probably thought about the various options you listed and then talked with Chris Lindsey and Chris Perkins to find out how they run their games. The net result was written in the book. It's probably left open enough for a DM to run the spell in any way you mentioned on purpose. I would recommend running in the most fun way possible for your players because they will have a lot of other things to think about other than if they are going to take a gamble with their Shield spell.</p><p></p><p>The way I run it is: In my AL games I roll dice behind a screen and tell the player what AC the monster hits. The player can then make an informed decision. In my home game I use Roll20 and the dice are rolled in the open to my players. They then know the result on the screen when tells them the AC hit. The player can then make an informed decision. I do not want to have a list of the ACs of the party. I already have a list in my head of their passive perceptions. It would suck to get these two numbers mixed up.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7410860, member: 6862150"] Interesting points to consider. After watching a lot of Mike Mearls Happy Fun hour on YouTube, I can say with almost 95% certainty that he did not think that in depth about the Shield spell. He probably considered how he runs his games. Jeremy Crawford probably thought about the various options you listed and then talked with Chris Lindsey and Chris Perkins to find out how they run their games. The net result was written in the book. It's probably left open enough for a DM to run the spell in any way you mentioned on purpose. I would recommend running in the most fun way possible for your players because they will have a lot of other things to think about other than if they are going to take a gamble with their Shield spell. The way I run it is: In my AL games I roll dice behind a screen and tell the player what AC the monster hits. The player can then make an informed decision. In my home game I use Roll20 and the dice are rolled in the open to my players. They then know the result on the screen when tells them the AC hit. The player can then make an informed decision. I do not want to have a list of the ACs of the party. I already have a list in my head of their passive perceptions. It would suck to get these two numbers mixed up. [/QUOTE]
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