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Shield spell and dice rolling assumptions
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<blockquote data-quote="Sword of Spirit" data-source="post: 7410969" data-attributes="member: 6677017"><p>Something that occurred to me is that my primary experience with the spell in our games has been with melee casters. I haven't really seen in it action with a more typical squishy ranged mage (we don't cycle through tons of parties of characters, so there just haven't been many characters with access to the spell list). I wonder how much of a difference this makes on the power of the various ways of running it.</p><p></p><p>For instance, I'd probably aim for the option that makes it so that the <em>shield</em> is average to good for a traditional back line wizard or sorcerer, even if it made it (up to) "bordering on overpowered" for an eldritch knight or bladesinger, as long as it wasn't "obviously overpowered" for them. So that's a pretty good balance point that I'd personally want to aim for.</p><p></p><p>Thoughts on that?</p><p></p><p>(Also, I might write up the spell three different ways to integrate the potential interpretations for comparison purposes. Stay-tuned.)</p><p></p><p></p><p></p><p>This is a good additional consideration to bring up. There are potentially undesirable consequences for each option that are good to keep in mind.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7410969, member: 6677017"] Something that occurred to me is that my primary experience with the spell in our games has been with melee casters. I haven't really seen in it action with a more typical squishy ranged mage (we don't cycle through tons of parties of characters, so there just haven't been many characters with access to the spell list). I wonder how much of a difference this makes on the power of the various ways of running it. For instance, I'd probably aim for the option that makes it so that the [I]shield[/I] is average to good for a traditional back line wizard or sorcerer, even if it made it (up to) "bordering on overpowered" for an eldritch knight or bladesinger, as long as it wasn't "obviously overpowered" for them. So that's a pretty good balance point that I'd personally want to aim for. Thoughts on that? (Also, I might write up the spell three different ways to integrate the potential interpretations for comparison purposes. Stay-tuned.) This is a good additional consideration to bring up. There are potentially undesirable consequences for each option that are good to keep in mind. [/QUOTE]
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