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General Tabletop Discussion
*Dungeons & Dragons
Shield spell and dice rolling assumptions
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<blockquote data-quote="Sleepy Walker" data-source="post: 7411380" data-attributes="member: 6924770"><p>Interesting topic. I thought about how the spell should be handled RAW, but I did not think about tables which roll out in the open vs those that do not, or even if the rules were written with certain assumptions (I feel they do a decent job at trying to not assume too much).</p><p></p><p>I play at a table where the DM rolls behind the screen, but then regularly (not always) tells us the number the attack hits on. I've found that I much prefer to guess if the shield or defensive duelist reaction will work on that particular attack and find myself waiting just long enough to hear the dice stop clattering to say, "don't tell me the numbers!" I find that if there is no mystery and chance of loss, then I am just following a dull script.</p><p></p><p></p><p>I do think that shield and defensive duelist should interact critical hits as well (reducing them to normal hits), but that is a different topic of balance and homebrewing.</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7411380, member: 6924770"] Interesting topic. I thought about how the spell should be handled RAW, but I did not think about tables which roll out in the open vs those that do not, or even if the rules were written with certain assumptions (I feel they do a decent job at trying to not assume too much). I play at a table where the DM rolls behind the screen, but then regularly (not always) tells us the number the attack hits on. I've found that I much prefer to guess if the shield or defensive duelist reaction will work on that particular attack and find myself waiting just long enough to hear the dice stop clattering to say, "don't tell me the numbers!" I find that if there is no mystery and chance of loss, then I am just following a dull script. I do think that shield and defensive duelist should interact critical hits as well (reducing them to normal hits), but that is a different topic of balance and homebrewing. [/QUOTE]
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Shield spell and dice rolling assumptions
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