Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Shield spell and dice rolling assumptions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 7411848" data-attributes="member: 6799649"><p>There are two things that are pivotal for me:-</p><p></p><p>1.) Unlike previous editions, 5e doesn't want players to waste stuff. For example, in 3e/Pathfinder you might have an ability that grants you +2 to a single roll once per day, but you have to announce you are using that ability <em>before</em> you roll the die. This means that if you choose to use that ability for this roll, there is only a 10% chance that the ability makes any difference at all. Not an attractive ability!</p><p></p><p>But in 5e, <em>all</em> such abilities that mention the timing state that the player makes the choice <em>after</em> the roll but <em>before</em> knowing the result, implying that the player <em>can</em> see the d20 but does <em>not</em> automatically know the total, therefore the modifier is not automatically known.</p><p></p><p>The benefit of this for the enjoyment of the game is obvious: the player either never wastes his hard-earned abilities, or he can avoid wasting them simply by paying attention to what's going on!</p><p></p><p>2.) I've fenced in real life, I've been in martial arts bouts, and the reality is that you quickly size up your opponent's skill. Not immediately, not perfectly, but pretty accurately and pretty soon. While fencing, you do not even bother to parry an attack that is off-target.</p><p></p><p>Seeing the d20 is a very good simulation for this. The DM rolls the d20 and tells you the result ('hit' or 'miss' in combat). If the roll is a 2 and the attack misses, or if the roll is 19 and it hits, you really didn't learn much. But if the DM rolls a 19 and still misses then it's not a skilled opponent. If the roll is a 2 and the attack still hits then you <em>know</em> you're in trouble!</p><p></p><p>As the fight goes on, d20 rolls come and go. The vagaries of random rolling tend to let the players get a better and better idea of the opponent's modifier. If a 13 misses but a 14 hits then (since you know your own AC) you can work out their attack modifier. This parallels our real life ability to get a better and better handle on the skill level of our opponent. Just like real life, it's not perfect, since the d20 might not be kind enough to produce those convenient adjacent results with one hit and one miss, and the players might be misled by an opponent who has, say, +2 to hit humans or something. But this is working as intended.</p><p></p><p>So, why the DM screen? All the above assumes that the PCs have a source of information, such as observing the opponent in combat. In such cases the d20 should be rolled in the open. But there are plenty of times that the players cannot perceive the creature in question. Invisibility, being in a different room, all sorts. In <em>those</em> situations, the DM rolls behind the screen.</p><p></p><p>Simples! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Arial Black, post: 7411848, member: 6799649"] There are two things that are pivotal for me:- 1.) Unlike previous editions, 5e doesn't want players to waste stuff. For example, in 3e/Pathfinder you might have an ability that grants you +2 to a single roll once per day, but you have to announce you are using that ability [i]before[/i] you roll the die. This means that if you choose to use that ability for this roll, there is only a 10% chance that the ability makes any difference at all. Not an attractive ability! But in 5e, [i]all[/i] such abilities that mention the timing state that the player makes the choice [i]after[/i] the roll but [i]before[/i] knowing the result, implying that the player [i]can[/i] see the d20 but does [i]not[/i] automatically know the total, therefore the modifier is not automatically known. The benefit of this for the enjoyment of the game is obvious: the player either never wastes his hard-earned abilities, or he can avoid wasting them simply by paying attention to what's going on! 2.) I've fenced in real life, I've been in martial arts bouts, and the reality is that you quickly size up your opponent's skill. Not immediately, not perfectly, but pretty accurately and pretty soon. While fencing, you do not even bother to parry an attack that is off-target. Seeing the d20 is a very good simulation for this. The DM rolls the d20 and tells you the result ('hit' or 'miss' in combat). If the roll is a 2 and the attack misses, or if the roll is 19 and it hits, you really didn't learn much. But if the DM rolls a 19 and still misses then it's not a skilled opponent. If the roll is a 2 and the attack still hits then you [i]know[/i] you're in trouble! As the fight goes on, d20 rolls come and go. The vagaries of random rolling tend to let the players get a better and better idea of the opponent's modifier. If a 13 misses but a 14 hits then (since you know your own AC) you can work out their attack modifier. This parallels our real life ability to get a better and better handle on the skill level of our opponent. Just like real life, it's not perfect, since the d20 might not be kind enough to produce those convenient adjacent results with one hit and one miss, and the players might be misled by an opponent who has, say, +2 to hit humans or something. But this is working as intended. So, why the DM screen? All the above assumes that the PCs have a source of information, such as observing the opponent in combat. In such cases the d20 should be rolled in the open. But there are plenty of times that the players cannot perceive the creature in question. Invisibility, being in a different room, all sorts. In [i]those[/i] situations, the DM rolls behind the screen. Simples! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Shield spell and dice rolling assumptions
Top