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Shield spell and dice rolling assumptions
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<blockquote data-quote="Tony Vargas" data-source="post: 7412871" data-attributes="member: 996"><p>Also plausible, yes. </p><p></p><p>5e is already a game that puts a lot on the DMs shoulders, and not everyone is up for that, nor should it be expected. But, if you do want to prioritize immersion, avoid the contrary dissociation of mechanics like hps, and so forth, and you're up to the challenge, the game could benefit from such techniques. .</p><p></p><p> True enough. That's why there's no OneTrueWay.</p><p>But, erring on the side of taking more resolution behind the screen is a pretty good Way, particularly for 5e, like the classic game it immulates.</p><p></p><p> 5e gets that a lot, yeah. It's not false, but neither is it the most tactful way of talking about it's DM Empowerment features. </p><p></p><p>But, it's very much D&D, more traditionally so than 3e & 4e focus on RAW & balance were.</p><p></p><p></p><p> RAW ain't a thing in 5e. Try playing RAW without any DM judgement or interpretation - the game crashes at the first check.</p><p></p><p>With the ambiguity of natural language, there can only be interpretations of rules, and, ultimately, even those don't matter. It's rulings, not rules.</p><p></p><p> Which is antithetical to 5e's DM Empowerment philosophy.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7412871, member: 996"] Also plausible, yes. 5e is already a game that puts a lot on the DMs shoulders, and not everyone is up for that, nor should it be expected. But, if you do want to prioritize immersion, avoid the contrary dissociation of mechanics like hps, and so forth, and you're up to the challenge, the game could benefit from such techniques. . True enough. That's why there's no OneTrueWay. But, erring on the side of taking more resolution behind the screen is a pretty good Way, particularly for 5e, like the classic game it immulates. 5e gets that a lot, yeah. It's not false, but neither is it the most tactful way of talking about it's DM Empowerment features. But, it's very much D&D, more traditionally so than 3e & 4e focus on RAW & balance were. RAW ain't a thing in 5e. Try playing RAW without any DM judgement or interpretation - the game crashes at the first check. With the ambiguity of natural language, there can only be interpretations of rules, and, ultimately, even those don't matter. It's rulings, not rules. Which is antithetical to 5e's DM Empowerment philosophy. [/QUOTE]
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