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*Dungeons & Dragons
Shield Variants for a greek setting
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<blockquote data-quote="steeldragons" data-source="post: 6779715" data-attributes="member: 92511"><p>I concur that the power/effect of the grecian warrior shields, the hoplites and the use of the phalanx, wasn't that the shield was so superior on its own (though it was certainly a very well made, large shield. The +2 to AC for wielding a shield is already in play), but that when you teamed up with other warriors who knew what to do with those shields, you were practically untouchable. 5e already has "pack tactics" and other such abilities built into the game. So it seems a no-brianer to just model the shield's increased effectiveness on that.</p><p></p><p>Swirling Shell: When you are fighting with an Aspis/Hoplon shield-wielding ally within 5' of you, you both gain the +2 bonus of the other shield to your own AC. You gain/share this increase from a maximum of two other Hoplon-wielding allies.</p><p></p><p>Shield Wall/Phalanx: When you are fighting with an Aspis/Hoplon shield-wielding ally within 5', you all gain the +2 bonus of the other shields to your own AC. You gain/share this increase from a maximum of four other Hoplon-wielding allies.</p><p></p><p>Other than that, the standard +2 AC bonus for having a nice/large shield is sufficient and requires no other adjustment. It's not "the shield" that does anything...it's what you do with it/how you use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /> </p><p></p><p>As for the others, I'm sure they're historically accurate things, but I've never heard of them and don't really know/couldn't say what it makes sense for them to do. But I'd recommend the same thing. Just give them some "maneuver/stunt" kind of add on -for how they are used- to their AC adjustment.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6779715, member: 92511"] I concur that the power/effect of the grecian warrior shields, the hoplites and the use of the phalanx, wasn't that the shield was so superior on its own (though it was certainly a very well made, large shield. The +2 to AC for wielding a shield is already in play), but that when you teamed up with other warriors who knew what to do with those shields, you were practically untouchable. 5e already has "pack tactics" and other such abilities built into the game. So it seems a no-brianer to just model the shield's increased effectiveness on that. Swirling Shell: When you are fighting with an Aspis/Hoplon shield-wielding ally within 5' of you, you both gain the +2 bonus of the other shield to your own AC. You gain/share this increase from a maximum of two other Hoplon-wielding allies. Shield Wall/Phalanx: When you are fighting with an Aspis/Hoplon shield-wielding ally within 5', you all gain the +2 bonus of the other shields to your own AC. You gain/share this increase from a maximum of four other Hoplon-wielding allies. Other than that, the standard +2 AC bonus for having a nice/large shield is sufficient and requires no other adjustment. It's not "the shield" that does anything...it's what you do with it/how you use it. ;) As for the others, I'm sure they're historically accurate things, but I've never heard of them and don't really know/couldn't say what it makes sense for them to do. But I'd recommend the same thing. Just give them some "maneuver/stunt" kind of add on -for how they are used- to their AC adjustment. [/QUOTE]
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