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General Tabletop Discussion
*Pathfinder & Starfinder
Shield Walls and Crossbows
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<blockquote data-quote="Dingo333" data-source="post: 5510701" data-attributes="member: 6672910"><p>For shield wall, if you are talking about tortoise formations walking around the battle field, there are not any rules I am aware of (I am unaware of any books involving army vs army combat and that is where you are likely to find the info)</p><p></p><p>There is a shield wall feat that with some player coordination could simulate the effect you want basically, all the players go on same initiative, attack seperatly, and are all covered by shield bonus though only the outer most would have to worry about anything without reach</p><p></p><p>As for crossbows, they are simple weapons, dealing more damage and with a 19-20/x2 crit. Their only "penalty" is they are difficult to reload in combat</p><p></p><p>Bows on the other hand are martial weapons (more training), that only apply str when composite and built for specific strength ratings. They have a x3 crit, but this I feel is more to represent the ability to hit smaller target areas (crossbow recoil sometimes interfering with accuracy) You also need to remember that players are stronger on average then normal people</p></blockquote><p></p>
[QUOTE="Dingo333, post: 5510701, member: 6672910"] For shield wall, if you are talking about tortoise formations walking around the battle field, there are not any rules I am aware of (I am unaware of any books involving army vs army combat and that is where you are likely to find the info) There is a shield wall feat that with some player coordination could simulate the effect you want basically, all the players go on same initiative, attack seperatly, and are all covered by shield bonus though only the outer most would have to worry about anything without reach As for crossbows, they are simple weapons, dealing more damage and with a 19-20/x2 crit. Their only "penalty" is they are difficult to reload in combat Bows on the other hand are martial weapons (more training), that only apply str when composite and built for specific strength ratings. They have a x3 crit, but this I feel is more to represent the ability to hit smaller target areas (crossbow recoil sometimes interfering with accuracy) You also need to remember that players are stronger on average then normal people [/QUOTE]
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Shield Walls and Crossbows
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