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Shields
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<blockquote data-quote="jdsivyer" data-source="post: 4540831" data-attributes="member: 78336"><p>Okay, there's one thing that's always niggled me about D&D in any shape or form, and that is shields. In true combat (real life stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), shields are a very effective form of protection. However, in 3.5 I don't think they still fully address the problem.</p><p></p><p>The Buckler and Light Shields give AC +1 and -1 penalty. The buckler costs 15gp, and the other 2 light shields 3gp and 9gp. The 2 heavy shields give +2 to AC and -2 penalty, and cost 20gp and 7gp. Now, I know the steel ones cost more because they have a better chance of surviving a SAVE against fireballs, etc. Then there is the Tower Shield: +4 and -10. Now, I don't know about your campaigns, but these stats don't give a lot of incentive for PCs to purchase shields. Some do, I know, but I also know people would sometimes rather get a two-handed weapon in their grips then receive an Armour Check penalty for the sake of a shield.</p><p></p><p><strong>Personally, I think it could be something simple like this:</strong></p><p><strong></strong></p><p>Light Wooden shields cost 5gp (+2 AC; -1 penalty)</p><p>Light Steel shields cost 10 (+2 AC; -1 penalty)</p><p>Heavy Wooden shields cost 15 (+4 AC; -2 penalty)</p><p>Heavy Steel shields cost 30 (+4 AC; -2 penalty)</p><p></p><p>(For every 2 points of AC bonus the wielder has -1 AC penalty check...this could be used as a guideline when creating/introducing other shields.)</p><p></p><p>A Tower Shield is a specifc type of shield and is a flat 90gp for a wooden version, and a flat 150gp for a steel version. The AC bonus is +8 (have you ever seen these things!? <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />) and an armour check penalty of -4.</p><p></p><p>Of course, there are feats that can offset Armour Check Penalties, and that's fine. I think the incentive should be for the PCs to get a shield - or, at least some of them. How many pics do we see of fighters etc with shields in the D&D books but rarely do we (in my experience) have PCs who purchase/use them?</p><p></p><p>Now...all of this is just off the top of my head, so feel free to rip it apart, make suggestions, etc <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jdsivyer, post: 4540831, member: 78336"] Okay, there's one thing that's always niggled me about D&D in any shape or form, and that is shields. In true combat (real life stuff ;)), shields are a very effective form of protection. However, in 3.5 I don't think they still fully address the problem. The Buckler and Light Shields give AC +1 and -1 penalty. The buckler costs 15gp, and the other 2 light shields 3gp and 9gp. The 2 heavy shields give +2 to AC and -2 penalty, and cost 20gp and 7gp. Now, I know the steel ones cost more because they have a better chance of surviving a SAVE against fireballs, etc. Then there is the Tower Shield: +4 and -10. Now, I don't know about your campaigns, but these stats don't give a lot of incentive for PCs to purchase shields. Some do, I know, but I also know people would sometimes rather get a two-handed weapon in their grips then receive an Armour Check penalty for the sake of a shield. [B]Personally, I think it could be something simple like this: [/B] Light Wooden shields cost 5gp (+2 AC; -1 penalty) Light Steel shields cost 10 (+2 AC; -1 penalty) Heavy Wooden shields cost 15 (+4 AC; -2 penalty) Heavy Steel shields cost 30 (+4 AC; -2 penalty) (For every 2 points of AC bonus the wielder has -1 AC penalty check...this could be used as a guideline when creating/introducing other shields.) A Tower Shield is a specifc type of shield and is a flat 90gp for a wooden version, and a flat 150gp for a steel version. The AC bonus is +8 (have you ever seen these things!? :]) and an armour check penalty of -4. Of course, there are feats that can offset Armour Check Penalties, and that's fine. I think the incentive should be for the PCs to get a shield - or, at least some of them. How many pics do we see of fighters etc with shields in the D&D books but rarely do we (in my experience) have PCs who purchase/use them? Now...all of this is just off the top of my head, so feel free to rip it apart, make suggestions, etc :) [/QUOTE]
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