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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5068747" data-attributes="member: 87403"><p><strong>Defensively Fighting, Offensively Fighting</strong></p><p></p><p>So, we agree that shields should help defense more. Good. My original version what that the base shields bonus, +1 to +4, doubled when fighting defensively or using total defense or even with at least a -2 penalty with combat expertise. Sadrik, you did an increased combat expertise ratio, like a +2AC per -1 or +3AC per -2. Is that correct? That might be useful in removing the ridiculous feat chains that TWF gets into like TW Defense. Instead, we could just say that when using combat expertise with a shield, you get a +2AC per -1 to hit. Do we need to cap this at an extra +1 per base shield bonus, so that Bucklers and Tower Shields don't both allow -5 to hit for +10AC stuff?</p><p></p><p>Should Fighting Defensively, Total Defense, and Combat Expertise all be rolled into one AC-for-attack Penalty trade off? Just like Power Attack with one-handed versus two-handed weapons, we just change the ratio depending on feats, weapons/shields used, class features, etc.</p><p></p><p>Okay, what about this.</p><p></p><p>DEFENSIVE ATTACK</p><p>A character's base defensive attack ratio is -2 to hit per +1 dodge AC. When defensively attacking, the character can take a -2 penalty to hit per tier (-2 at 1st, -4 at 11th, -6 at 21st).</p><p>Various things can increase the dodge bonus ratio granted by +1 each, as listed below:</p><p>- using a Shield</p><p>- having your off-hand free (maybe?)</p><p>- having the Combat Expertise feat</p><p>- having the Elaborate Parry class feature</p><p>- being adjacent to at least two other allies also using Defensive Attack</p><p></p><p> So, some examples:</p><p>A) a 2nd level Fighter with a Tower Shield can defensively fight and take a -2 to hit for a +2AC</p><p>B) an 12th level Duelist fighting with two weapons with the Elaborate Parry class feature and combat expertise can defensively fight for a -4 to hit to gain a +6AC</p><p>C) a 24th level Bladesinger fighting with his off-hand free, wearing a buckler, and possesing the combat expertise feat can defensively fight and take a -6 penalty to hit for a +12AC</p><p></p><p>As much as I love Bladesingers, maybe the off-hand free bonus shouldn't stack with having a shield, or should require another feat (Single-Handed Defense or something).</p><p></p><p>OFFENSIVE ATTACK</p><p>If I were to do the same thing to Power attack...</p><p>A character's base offensive attack ratio is -2 to hit per +1 damage with all weapons. When offensively attacking, the character can take a -2 penalty to hit per tier (-2 at 1st, -4 at 11th, -6 at 21st).</p><p>Various things can increase the damage bonus ratio granted by +1 each, as listed below:</p><p>- using a Two-handed Weapon</p><p>- having the Power Attack feat</p><p>- having that Frenzied Berserker class feature... Improved Power Attack?</p><p>- not using a shield (maybe?) or any armor heavier than light armor</p><p>- status effects like "Raging"</p><p></p><p> So, some examples:</p><p>A) a 2nd level Barbarian using a Greataxe, with no shield or armor, raging can offensively fight and take a -2 to hit for a +4 damage</p><p>B) an 12th level Frenzied Berserker fighting with two handaxes, improved Power Attack class feature, no shield and light armor, and Power Attack, and raging can offensively fight for a -4 to hit to gain a +10 damage (per handaxe)</p><p>C) a 24th level Bard/Barbarian fighting with a Greatsword, wearing no shield and light armor, and possesing the Power Attack feat, and Raging can defensively fight and take a -6 penalty to hit for a +15 damage</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5068747, member: 87403"] [b]Defensively Fighting, Offensively Fighting[/b] So, we agree that shields should help defense more. Good. My original version what that the base shields bonus, +1 to +4, doubled when fighting defensively or using total defense or even with at least a -2 penalty with combat expertise. Sadrik, you did an increased combat expertise ratio, like a +2AC per -1 or +3AC per -2. Is that correct? That might be useful in removing the ridiculous feat chains that TWF gets into like TW Defense. Instead, we could just say that when using combat expertise with a shield, you get a +2AC per -1 to hit. Do we need to cap this at an extra +1 per base shield bonus, so that Bucklers and Tower Shields don't both allow -5 to hit for +10AC stuff? Should Fighting Defensively, Total Defense, and Combat Expertise all be rolled into one AC-for-attack Penalty trade off? Just like Power Attack with one-handed versus two-handed weapons, we just change the ratio depending on feats, weapons/shields used, class features, etc. Okay, what about this. DEFENSIVE ATTACK A character's base defensive attack ratio is -2 to hit per +1 dodge AC. When defensively attacking, the character can take a -2 penalty to hit per tier (-2 at 1st, -4 at 11th, -6 at 21st). Various things can increase the dodge bonus ratio granted by +1 each, as listed below: - using a Shield - having your off-hand free (maybe?) - having the Combat Expertise feat - having the Elaborate Parry class feature - being adjacent to at least two other allies also using Defensive Attack So, some examples: A) a 2nd level Fighter with a Tower Shield can defensively fight and take a -2 to hit for a +2AC B) an 12th level Duelist fighting with two weapons with the Elaborate Parry class feature and combat expertise can defensively fight for a -4 to hit to gain a +6AC C) a 24th level Bladesinger fighting with his off-hand free, wearing a buckler, and possesing the combat expertise feat can defensively fight and take a -6 penalty to hit for a +12AC As much as I love Bladesingers, maybe the off-hand free bonus shouldn't stack with having a shield, or should require another feat (Single-Handed Defense or something). OFFENSIVE ATTACK If I were to do the same thing to Power attack... A character's base offensive attack ratio is -2 to hit per +1 damage with all weapons. When offensively attacking, the character can take a -2 penalty to hit per tier (-2 at 1st, -4 at 11th, -6 at 21st). Various things can increase the damage bonus ratio granted by +1 each, as listed below: - using a Two-handed Weapon - having the Power Attack feat - having that Frenzied Berserker class feature... Improved Power Attack? - not using a shield (maybe?) or any armor heavier than light armor - status effects like "Raging" So, some examples: A) a 2nd level Barbarian using a Greataxe, with no shield or armor, raging can offensively fight and take a -2 to hit for a +4 damage B) an 12th level Frenzied Berserker fighting with two handaxes, improved Power Attack class feature, no shield and light armor, and Power Attack, and raging can offensively fight for a -4 to hit to gain a +10 damage (per handaxe) C) a 24th level Bard/Barbarian fighting with a Greatsword, wearing no shield and light armor, and possesing the Power Attack feat, and Raging can defensively fight and take a -6 penalty to hit for a +15 damage [/QUOTE]
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