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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5069536" data-attributes="member: 87403"><p><strong>ratios</strong></p><p></p><p>I like the idea of removing Fighting Defensively and Total Defense, but especially the idea of collapse many different effects into the same mechanic. Much smoother and less bookkeeping; less unintended stacking. I do like this idea ratios that take multiple effects into account. Consolidation is simplicity.</p><p></p><p>If you want some things to be REALLY important to defensively or offensively fighting, have them grant a +2 ratio bonus rather that a +1. I'm assuming you meant higher bonus for using heavy or tower shield, and for two-handed weapons. So how about these changes.</p><p></p><p>DEFENSIVE ATTACK</p><p>-2 to hit per +1 dodge AC (2/1 ratio)</p><p>can take a -2 penalty to hit per tier (-2 at 1st, -4 at 11th, -6 at 21st).</p><p>Various things can increase the dodge bonus ratio granted by +1 each (unless otherwise noted), as listed below:</p><p>- using a Shield: +1 if a Buckler or Light Shield, +2 if a Heavy or Tower Shield</p><p>- using heavy armor</p><p>- having a free hand and the Single-handed Defense feat</p><p>- having the Combat Expertise feat</p><p>- TWFing and having the TW Defense feat</p><p>- having the Elaborate Parry class feature</p><p>- being adjacent to another ally also using Defensive Attack</p><p>- maybe some "Tactics" feat (don't attack at all one round, +2 defensive ratio next round?)</p><p>- ratio gets -1 penalty if using a Two-Handed weapon</p><p>- using a "defending" (still +1) enchanted weapon</p><p></p><p>OFFENSIVE ATTACK</p><p>-2 to hit per +1 damage with all weapons. (2/1 ratio)</p><p>can take a -2 penalty to hit per tier (-2 at 1st, -4 at 11th, -6 at 21st).</p><p>Various things can increase the damage bonus ratio granted by +1 each (unless otherwise noted), as listed below:</p><p>- using a Two-handed weapon grants +2</p><p>- ratio gets a -1 if using a light weapon in primary hand (not if off hand)</p><p>- having the Power Attack feat</p><p>- having that Frenzied Berserker class feature... Improved Power Attack?</p><p>- not using a shield (maybe?) or any armor heavier than light armor</p><p>- status effects like "Raging"</p><p>- charging</p><p>- maybe some "Tactics" feat (don't attack at all one round, +2 offensive ratio next round?)</p><p>- using an "offensive" (say +1) enchanted weapon</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5069536, member: 87403"] [b]ratios[/b] I like the idea of removing Fighting Defensively and Total Defense, but especially the idea of collapse many different effects into the same mechanic. Much smoother and less bookkeeping; less unintended stacking. I do like this idea ratios that take multiple effects into account. Consolidation is simplicity. If you want some things to be REALLY important to defensively or offensively fighting, have them grant a +2 ratio bonus rather that a +1. I'm assuming you meant higher bonus for using heavy or tower shield, and for two-handed weapons. So how about these changes. DEFENSIVE ATTACK -2 to hit per +1 dodge AC (2/1 ratio) can take a -2 penalty to hit per tier (-2 at 1st, -4 at 11th, -6 at 21st). Various things can increase the dodge bonus ratio granted by +1 each (unless otherwise noted), as listed below: - using a Shield: +1 if a Buckler or Light Shield, +2 if a Heavy or Tower Shield - using heavy armor - having a free hand and the Single-handed Defense feat - having the Combat Expertise feat - TWFing and having the TW Defense feat - having the Elaborate Parry class feature - being adjacent to another ally also using Defensive Attack - maybe some "Tactics" feat (don't attack at all one round, +2 defensive ratio next round?) - ratio gets -1 penalty if using a Two-Handed weapon - using a "defending" (still +1) enchanted weapon OFFENSIVE ATTACK -2 to hit per +1 damage with all weapons. (2/1 ratio) can take a -2 penalty to hit per tier (-2 at 1st, -4 at 11th, -6 at 21st). Various things can increase the damage bonus ratio granted by +1 each (unless otherwise noted), as listed below: - using a Two-handed weapon grants +2 - ratio gets a -1 if using a light weapon in primary hand (not if off hand) - having the Power Attack feat - having that Frenzied Berserker class feature... Improved Power Attack? - not using a shield (maybe?) or any armor heavier than light armor - status effects like "Raging" - charging - maybe some "Tactics" feat (don't attack at all one round, +2 offensive ratio next round?) - using an "offensive" (say +1) enchanted weapon [/QUOTE]
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