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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5071934" data-attributes="member: 87403"><p>Sadrick, I thought you wanted static numbers for ease of DMing with monsters and NPCs? This just feels like you used the idea of "-2 per tier" and doubled the bonuses.</p><p></p><p>Both those penalties and those bonuses seem too high. I like the idea of scaling things by tiers (1st, 11th, 21st), but it feels like you prefer BAB. So I'd suggest having a look at the Pathfinder way of doing Power Attack and Combat Expertise. It starts as a -1 penalty and goes down another -1 every 4BAB, capping at -6 penalty at +20 BAB. The ratio for bonus is better than 1-to-1, I think -1 to +2 (but check it out). This both provides a favorable ratio while also limiting the overall penalty & bonus that can be gained. I mean, power attack becomes broken with mid to high level PCs with two-handed weapons getting a critical hit OR big beefy brute monsters that have a -15 or -20 attack penalty to sacrifice and still hit and do crazy damage. The Pathfinder method stops that. That is why I'm design the "-2 per tier" method so close to that.</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5071934, member: 87403"] Sadrick, I thought you wanted static numbers for ease of DMing with monsters and NPCs? This just feels like you used the idea of "-2 per tier" and doubled the bonuses. Both those penalties and those bonuses seem too high. I like the idea of scaling things by tiers (1st, 11th, 21st), but it feels like you prefer BAB. So I'd suggest having a look at the Pathfinder way of doing Power Attack and Combat Expertise. It starts as a -1 penalty and goes down another -1 every 4BAB, capping at -6 penalty at +20 BAB. The ratio for bonus is better than 1-to-1, I think -1 to +2 (but check it out). This both provides a favorable ratio while also limiting the overall penalty & bonus that can be gained. I mean, power attack becomes broken with mid to high level PCs with two-handed weapons getting a critical hit OR big beefy brute monsters that have a -15 or -20 attack penalty to sacrifice and still hit and do crazy damage. The Pathfinder method stops that. That is why I'm design the "-2 per tier" method so close to that. [/QUOTE]
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