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<blockquote data-quote="Veldrane" data-source="post: 604111" data-attributes="member: 1987"><p>It's quite obviously like that.. ..the Regeneration entry in the special abilities doesn't talk about gaining the Regeneration ability after having sustained some damage; that is correct since monsters either have or haven't the ability.</p><p>Anyway, we have three sources of Regeneration <em>in itinere</em>: the closest to Regeneration Ability is Monstrous Regeneration, a spell from MoF. Being a spell that begin in a given moment, it's obvious that damage sustained before that moment is not converted to subdual. However, it is stated that when the spell ends, all subdual damage is converted to normal damage. That is a statement, and that can be applied also to a Shifter that changes shape.</p><p>The second source is the Ring of Regeneration, that works in a way similar to regeneration ability. It is clearly stated that "only the damage taken while wearing the ring is regenerated", so, if we were to apply this to a Shifter, we would rule that when you shift into a troll, if you were 30 points below your max hit point value, that damage is not converted to subdual.</p><p>The third source is the Regeneration chain of spells, from Masters of the Wild. Granted, this bestow the fast healing ability, still is specify that "the healing applies only to damage sustained during the spell's duration, not to that from previous injuries".</p><p></p><p>Given that reference, I think we can be quite sure that:</p><ul> <li data-xf-list-type="ul">When you shift into a form with regeneration, damage you already sustained remains normal damage.</li> <li data-xf-list-type="ul">When you shift out of a form with regeneration to a form that is immune to subdual damage, your subdual damage is converted to normal damage <em>before</em> you gain the immunity to subdual damage, so it is, again, considered normal damage.</li> </ul></blockquote><p></p>
[QUOTE="Veldrane, post: 604111, member: 1987"] It's quite obviously like that.. ..the Regeneration entry in the special abilities doesn't talk about gaining the Regeneration ability after having sustained some damage; that is correct since monsters either have or haven't the ability. Anyway, we have three sources of Regeneration [i]in itinere[/i]: the closest to Regeneration Ability is Monstrous Regeneration, a spell from MoF. Being a spell that begin in a given moment, it's obvious that damage sustained before that moment is not converted to subdual. However, it is stated that when the spell ends, all subdual damage is converted to normal damage. That is a statement, and that can be applied also to a Shifter that changes shape. The second source is the Ring of Regeneration, that works in a way similar to regeneration ability. It is clearly stated that "only the damage taken while wearing the ring is regenerated", so, if we were to apply this to a Shifter, we would rule that when you shift into a troll, if you were 30 points below your max hit point value, that damage is not converted to subdual. The third source is the Regeneration chain of spells, from Masters of the Wild. Granted, this bestow the fast healing ability, still is specify that "the healing applies only to damage sustained during the spell's duration, not to that from previous injuries". Given that reference, I think we can be quite sure that: [list] [*]When you shift into a form with regeneration, damage you already sustained remains normal damage. [*]When you shift out of a form with regeneration to a form that is immune to subdual damage, your subdual damage is converted to normal damage [i]before[/i] you gain the immunity to subdual damage, so it is, again, considered normal damage. [/list] [/QUOTE]
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