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Shifter PrC Questions
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<blockquote data-quote="Mercule" data-source="post: 1127719" data-attributes="member: 5100"><p>Unless you've modified the class, there is no restriction on how long he can hold a form. One of the character concepts I've been dying to try out since the book was released is a Shifter who has spent so much time in alternate forms that he (she?) is really not possitive what his original form is.</p><p> </p><p>That aside, it rather depends on what sort of game you're running. Some people play games that allow all rulebooks, including MM, to be open to the players at all times. Others say that, beyond the PC races, if it hasn't come up in the campaign or was explicitly mentioned in the backstory, you don't know what it is. Most fall somewhere in between.</p><p> </p><p>The easiest method I've seen to determine who knows what is with Knowledge skills. KS: Nature lets you identify animals and plants and maybe magical beasts. KS: Dungeoneering (or KS: Underdark) lets you identify aberations and maybe magical beasts. KS: Planes lets you identify outsiders. And so on and so forth.</p><p> </p><p>In most settings (Greyhawk and FR at the least) griffins are common enough that I'd give it to him. At the least, it should be an easy KS: Nature check. Chimera probably a bit more difficult and Girallon yet moreso, but both potential with KS: Nature. The Grey Render would probably be rather obscure lore that falls under KS: Dungeoneering.</p><p> </p><p>FWIW, I definitely think that limiting him to forms that he's seen is a fair ruling. Doing otherwise strains suspension of disbelief in most games.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1127719, member: 5100"] Unless you've modified the class, there is no restriction on how long he can hold a form. One of the character concepts I've been dying to try out since the book was released is a Shifter who has spent so much time in alternate forms that he (she?) is really not possitive what his original form is. That aside, it rather depends on what sort of game you're running. Some people play games that allow all rulebooks, including MM, to be open to the players at all times. Others say that, beyond the PC races, if it hasn't come up in the campaign or was explicitly mentioned in the backstory, you don't know what it is. Most fall somewhere in between. The easiest method I've seen to determine who knows what is with Knowledge skills. KS: Nature lets you identify animals and plants and maybe magical beasts. KS: Dungeoneering (or KS: Underdark) lets you identify aberations and maybe magical beasts. KS: Planes lets you identify outsiders. And so on and so forth. In most settings (Greyhawk and FR at the least) griffins are common enough that I'd give it to him. At the least, it should be an easy KS: Nature check. Chimera probably a bit more difficult and Girallon yet moreso, but both potential with KS: Nature. The Grey Render would probably be rather obscure lore that falls under KS: Dungeoneering. FWIW, I definitely think that limiting him to forms that he's seen is a fair ruling. Doing otherwise strains suspension of disbelief in most games. [/QUOTE]
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