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Shifters and wild shape
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<blockquote data-quote="nak9788" data-source="post: 2127662" data-attributes="member: 29661"><p>Do you think that the Shifters' abilities are too powerful? The complete adventurer book has in it, the Master of all Forms class, which is an updated version of the shifter. Although the "MoaF" class gains a few things faster than the shifter, it is considerably less powerful. It does not have the ability to turn into: undead, beasts, magical beasts, and outsiders. Although, its rules do not cover gear when wild shaping so this brings up a question. The new 3.5 wild shape rules also do not allow the gaining of extraordinary qualities (like fast healing for example). Do you think there is a valid reason for the change?</p><p> </p><p>I know that we can still use the old rules if the DM wants to (or allows it), I was just wondering why the change?</p><p> </p><p>Q: Does wild shape allow you to keep your gear? Does the Master of all Forms gain this ability? It does explicility state it, but it can turn into a humanoid, and what would be the purpose if you could only turn into a naked orc (or elf, etc.)? According to the 3.5 wild shape rules, it is similar to polymorph. Polymorph is like Alter self which states that either your equipment melds with you if it can't be worn, or it stays with you. Of course, this spell only deals with humaniods, but would this apply to other forms? I mean an animal can wear armor as well as other items (like a necklace), but it wouldn't be able to use a sword.</p><p> </p><p>Your thoughts please.</p></blockquote><p></p>
[QUOTE="nak9788, post: 2127662, member: 29661"] Do you think that the Shifters' abilities are too powerful? The complete adventurer book has in it, the Master of all Forms class, which is an updated version of the shifter. Although the "MoaF" class gains a few things faster than the shifter, it is considerably less powerful. It does not have the ability to turn into: undead, beasts, magical beasts, and outsiders. Although, its rules do not cover gear when wild shaping so this brings up a question. The new 3.5 wild shape rules also do not allow the gaining of extraordinary qualities (like fast healing for example). Do you think there is a valid reason for the change? I know that we can still use the old rules if the DM wants to (or allows it), I was just wondering why the change? Q: Does wild shape allow you to keep your gear? Does the Master of all Forms gain this ability? It does explicility state it, but it can turn into a humanoid, and what would be the purpose if you could only turn into a naked orc (or elf, etc.)? According to the 3.5 wild shape rules, it is similar to polymorph. Polymorph is like Alter self which states that either your equipment melds with you if it can't be worn, or it stays with you. Of course, this spell only deals with humaniods, but would this apply to other forms? I mean an animal can wear armor as well as other items (like a necklace), but it wouldn't be able to use a sword. Your thoughts please. [/QUOTE]
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