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<blockquote data-quote="The Ghost" data-source="post: 4994092" data-attributes="member: 60281"><p>This is very similar to what I am currently doing in my campaign. The PCs began play as part of an adventuring guild - one focused on exploration and treasure gathering. Within the guild each player came up with three to four PCs each. I try to keep the individual adventures short (1-7 encounters per adventure) and encourage the players to switch around which PCs they are playing. So far it has worked quite well.</p><p></p><p>On the upside I feel more free in setting up encounters because I know that somewhere in the party some PC has the abilities to solve it. I also feel less guilt when I kill any particular PC because there is another ready and waiting to take his spot.</p><p></p><p>On the downside it is more difficult to separate player knowledge from individual PC knowledge. It is also difficult to keep treasure in line with expectations. Some characters may end up well over expectations while others end up far under. I am still looking for ways to help solve these two problems I have.</p></blockquote><p></p>
[QUOTE="The Ghost, post: 4994092, member: 60281"] This is very similar to what I am currently doing in my campaign. The PCs began play as part of an adventuring guild - one focused on exploration and treasure gathering. Within the guild each player came up with three to four PCs each. I try to keep the individual adventures short (1-7 encounters per adventure) and encourage the players to switch around which PCs they are playing. So far it has worked quite well. On the upside I feel more free in setting up encounters because I know that somewhere in the party some PC has the abilities to solve it. I also feel less guilt when I kill any particular PC because there is another ready and waiting to take his spot. On the downside it is more difficult to separate player knowledge from individual PC knowledge. It is also difficult to keep treasure in line with expectations. Some characters may end up well over expectations while others end up far under. I am still looking for ways to help solve these two problems I have. [/QUOTE]
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