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<blockquote data-quote="maddman75" data-source="post: 4994132" data-attributes="member: 2673"><p>My Cthulhu game worked like this. That's a game that can grind through the PCs. It was entirely player-created, though it could have started from the beginning if the GM desired.</p><p></p><p>Two of the PCs for the first game were a wealthy heiress and an intrepid young reporter. After their first adventure with the unknown, they tried to get the pictures published. The editors of course laughed at these "obvious fakes" and refused to offer a dime. The two of them decided to start the Arkham Sun, a 1920s version of the Weekly World News, where they could publish their stories.</p><p></p><p>The paper quickly became the focus of the game. New cases would come in off the news wire, or people would come to them with strange happenings. New PCs were applicants looking for work or people that had a case to investigate. I even made up some prop papers describing their adventures, complete with an ad that said "Wanted: Healthy young men and women to investigate the unknown. Must be team player and willing to face unusual challenges. Funeral costs and mental health coverage provided. Apply in person."</p><p></p><p>My advice would be to get player buy-in on the organization. And you want to give them lots of leeway. There are places where the NPC superiors tell the PC exactly what to do and how to do it, but most of them are inside Alpha Complex. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="maddman75, post: 4994132, member: 2673"] My Cthulhu game worked like this. That's a game that can grind through the PCs. It was entirely player-created, though it could have started from the beginning if the GM desired. Two of the PCs for the first game were a wealthy heiress and an intrepid young reporter. After their first adventure with the unknown, they tried to get the pictures published. The editors of course laughed at these "obvious fakes" and refused to offer a dime. The two of them decided to start the Arkham Sun, a 1920s version of the Weekly World News, where they could publish their stories. The paper quickly became the focus of the game. New cases would come in off the news wire, or people would come to them with strange happenings. New PCs were applicants looking for work or people that had a case to investigate. I even made up some prop papers describing their adventures, complete with an ad that said "Wanted: Healthy young men and women to investigate the unknown. Must be team player and willing to face unusual challenges. Funeral costs and mental health coverage provided. Apply in person." My advice would be to get player buy-in on the organization. And you want to give them lots of leeway. There are places where the NPC superiors tell the PC exactly what to do and how to do it, but most of them are inside Alpha Complex. :) [/QUOTE]
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