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Shifting glove
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<blockquote data-quote="DreamChaser" data-source="post: 3023875" data-attributes="member: 1190"><p>Unless Nystul's Magical Aura is involved in the creation process.</p><p></p><p><span style="font-size: 10px"><strong>Assassin's Glove</strong></span></p><p>This the process of crafting this glove includes absorbing into it a full range of assassin's weapons. Three times per day as an immediate action, the wearer of the glove can use a simple wrist flick to cause one of the following weapons to appear in his hand: dagger (any), dart, rapier, sap, or short sword. The weapons brought forth by the assassin's glove have a +1 magical bonus. The greatest benefit of this glove is that it only detects as magic while the weapon is present in the wearer's hand. </p><p></p><p>The weapon remains for 1 minute and then disappears back into the glove. If the weapon is not in the wearer's gloved hand when the 1 minute has elapsed, the weapon disappears but does not return to the glove. The glove can no longer be used to call forth that weapon.</p><p></p><p>None (minor transmutation); CL 3; Craft Wondrous Item, <em>absorb weapon, magic aura, magic weapon</em>. Price: 20,000 (see below).</p><p></p><p></p><p>**** Cost Breakdown ****</p><p></p><p>Absorb Weapon (SC) = sl 2 x cl 3 = 6 x 1800 (use activated) = 10800</p><p>+ Magical Weapon = 2000 (continuous)</p><p>+ Magical Aura = 2000 (continuous)</p><p>------------------------------------------</p><p>= 14,800</p><p>x 5/3 (3 uses per day)</p><p>------------------------------------------</p><p>= 24,667 gp</p><p>+ 35.5 gp (the weapons)</p><p>------------------------------------------</p><p>= 24,702.5</p><p></p><p>Now technically, the first ability should have had its cost multiplied by 2 but this seems to increase the cost all out of proportion with the item and the other two are more passive abilities (though very important ones).</p><p></p><p>Using DM fiat, I think that I would probably set the cost of this item at 20,000 gp. That is twice the cost of a glove of storing; this is a specialized version with some added perks.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 3023875, member: 1190"] Unless Nystul's Magical Aura is involved in the creation process. [SIZE=2][B]Assassin's Glove[/B][/SIZE] This the process of crafting this glove includes absorbing into it a full range of assassin's weapons. Three times per day as an immediate action, the wearer of the glove can use a simple wrist flick to cause one of the following weapons to appear in his hand: dagger (any), dart, rapier, sap, or short sword. The weapons brought forth by the assassin's glove have a +1 magical bonus. The greatest benefit of this glove is that it only detects as magic while the weapon is present in the wearer's hand. The weapon remains for 1 minute and then disappears back into the glove. If the weapon is not in the wearer's gloved hand when the 1 minute has elapsed, the weapon disappears but does not return to the glove. The glove can no longer be used to call forth that weapon. None (minor transmutation); CL 3; Craft Wondrous Item, [I]absorb weapon, magic aura, magic weapon[/I]. Price: 20,000 (see below). **** Cost Breakdown **** Absorb Weapon (SC) = sl 2 x cl 3 = 6 x 1800 (use activated) = 10800 + Magical Weapon = 2000 (continuous) + Magical Aura = 2000 (continuous) ------------------------------------------ = 14,800 x 5/3 (3 uses per day) ------------------------------------------ = 24,667 gp + 35.5 gp (the weapons) ------------------------------------------ = 24,702.5 Now technically, the first ability should have had its cost multiplied by 2 but this seems to increase the cost all out of proportion with the item and the other two are more passive abilities (though very important ones). Using DM fiat, I think that I would probably set the cost of this item at 20,000 gp. That is twice the cost of a glove of storing; this is a specialized version with some added perks. DC [/QUOTE]
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