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*Pathfinder & Starfinder
Shifting to a Tolkien-flavored world
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<blockquote data-quote="Keenberg" data-source="post: 5768783" data-attributes="member: 88833"><p>I have hit a terrible writer's block in the campaign I am running. We started our game as an Eberron campaign, and the players ran the Ashen Crown. Three of the four PCs died, and one remained. This PC possesses the Ashen Crown, which had power to resurrect her companions. Despite this, none of the players wanted their characters resurrected. So the players rolled up new characters, and I let the survivor choose the quest the next adventure would take. </p><p></p><p>She expressed interest in a Tolkien-inspired setting and story, so she found a request of service from an elven Archmage who is at odds with an alchemist. On the road to the Eladrin city that the Archmage rules from, they rescued a female Eladrin who had been mugged by a band of gnomes. The gnomes turned out to be automatons (I'm trying to set up a distaste for constructs, since the alchemist will have these as his underlings.) I really want to provide some fantastic settings, puzzles, and non-combat encounters, but I'm having a tough time coming up with much. </p><p></p><p>I want the Alchemist's base of operations to be in a underground cavern with iridescent stalagmites and stalactites. I think they'd dig that, and it could provide for interesting terrain for combat encounters. I'm thinking the Alchemist could have come into conflict with the Archmage while trying to escape a Faustian bargain. However, I haven't been able to set my heart on how the basis of the conflict. As for the Archmage, I want his city to be built on an intersection of leylines, which he draws his power from. I don't want the Archmage to be the plane's most powerful wizard, perhaps just the head of a council of powerful sages.</p><p></p><p>Signs are telling me that the characters don't care for much of the Eberron-flavored stuff, and I'm fine with dropping it at this point. I want to make this new chapter of the game rich with Tolkien flavor, and need a lot of help with that. Help me out with environmental flavors and descriptions, and also some idea of how the Archmage and Alchemist are in conflict. I know alchemy isn't exactly the cornerstone of Tolkien, but I think it can fit in nicely becaus eit would provide a contrast.</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5768783, member: 88833"] I have hit a terrible writer's block in the campaign I am running. We started our game as an Eberron campaign, and the players ran the Ashen Crown. Three of the four PCs died, and one remained. This PC possesses the Ashen Crown, which had power to resurrect her companions. Despite this, none of the players wanted their characters resurrected. So the players rolled up new characters, and I let the survivor choose the quest the next adventure would take. She expressed interest in a Tolkien-inspired setting and story, so she found a request of service from an elven Archmage who is at odds with an alchemist. On the road to the Eladrin city that the Archmage rules from, they rescued a female Eladrin who had been mugged by a band of gnomes. The gnomes turned out to be automatons (I'm trying to set up a distaste for constructs, since the alchemist will have these as his underlings.) I really want to provide some fantastic settings, puzzles, and non-combat encounters, but I'm having a tough time coming up with much. I want the Alchemist's base of operations to be in a underground cavern with iridescent stalagmites and stalactites. I think they'd dig that, and it could provide for interesting terrain for combat encounters. I'm thinking the Alchemist could have come into conflict with the Archmage while trying to escape a Faustian bargain. However, I haven't been able to set my heart on how the basis of the conflict. As for the Archmage, I want his city to be built on an intersection of leylines, which he draws his power from. I don't want the Archmage to be the plane's most powerful wizard, perhaps just the head of a council of powerful sages. Signs are telling me that the characters don't care for much of the Eberron-flavored stuff, and I'm fine with dropping it at this point. I want to make this new chapter of the game rich with Tolkien flavor, and need a lot of help with that. Help me out with environmental flavors and descriptions, and also some idea of how the Archmage and Alchemist are in conflict. I know alchemy isn't exactly the cornerstone of Tolkien, but I think it can fit in nicely becaus eit would provide a contrast. [/QUOTE]
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