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Shifting Twilight Campaign OOC--Recruiting
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<blockquote data-quote="Fenris" data-source="post: 5049487" data-attributes="member: 2820"><p>Awesome, let me see what I can do with <a href="http://invisiblecastle.com/roller/view/2365242/" target="_blank">Roll Lookup</a> these.</p><p></p><p></p><p>[sblock=Character in progress]</p><p>11, 14, 17, 13, 16, 9</p><p></p><p>Human Ranger</p><p>Str 18/89</p><p>Int 13</p><p>Wis 16</p><p>Dex 11</p><p>Con 17</p><p>Cha 9</p><p></p><p>Str roll <a href="http://invisiblecastle.com/roller/view/2365244/" target="_blank">1d100=89</a> </p><p></p><p>Ravik Ravenswing</p><p>Level 1 Male Chaotic Good Human Ranger</p><p>Height and Weight</p><p>Ht. 6' 4", 200 lbs.</p><p></p><p>18(89) STR (+2 to Hit, +4 Damage, Enc +150, Doors 1-4, Bars/Gates 30%)</p><p>13 INT (3 Add languages)</p><p>16 WIS (+2 mental Saving Throw Bonus)</p><p>11 DEX </p><p>17 CON (+3 HP per Die, System shock 98%, Resurrection survival 97%)</p><p>9 CHA (4 henchmen)</p><p></p><p></p><p>Saving Throws</p><p>14 Paralysis, Poison</p><p>15 Petrifaction, Polymorph</p><p>16 Rod, Staff, Wand</p><p>17 Breath Weapon</p><p>17 Spells, Magic</p><p></p><p></p><p>AC 6</p><p>HP 17 (<a href="http://invisiblecastle.com/roller/view/2366732/" target="_blank">1d8=7, 1d8=4</a>)</p><p>Fate points:6</p><p>THAC0: 20</p><p></p><p>Weapon Proficiencies</p><p>Longbow</p><p>Twohanded sword</p><p>Hand axe</p><p></p><p></p><p>Languages</p><p>Common, Giant, Orcish, one more</p><p></p><p>[sblock=Ranger Class Abilites]</p><p>Alert against Surprise: Rangers are less likely to be surprised</p><p>(only on a 1 on 1d6), and more likely to surprise others (1-3 on</p><p>1d6) than other character classes.</p><p></p><p>Damage Bonus vs humanoids: Rangers receive a bonus of</p><p>+1 damage per ranger level against evil humanoid or giantish</p><p>opponents (including such creatures as orcs, goblins, and giants,</p><p>for example). Thus, a 3rd level ranger would receive +3</p><p>damage per hit against these creatures. This damage bonus</p><p>applies only in hand-to-hand “melee” combat.</p><p></p><p>Tracking: Rangers may track other creatures, with a base 90%</p><p>chance of success in rural settings (modifi ed by the GM according</p><p>to such factors as the age of the trail, the prevailing</p><p>terrain and current weather conditions) and a base 65% chance</p><p>in urban or dungeon settings (again, modifi ed by the GM to</p><p>take account of local conditions).</p><p>[/sblock]</p><p></p><p>Gear</p><p>Starting Gold 170 gp <a href="http://invisiblecastle.com/roller/view/2366823/" target="_blank">3d6+2=17</a> </p><p></p><p>Scale Armor (45 gp)</p><p>Twohanded Sword (30 gp)</p><p>Longbow (60 gp)</p><p>Arrows 24 (4 gp)</p><p>Quiver (25 sp)</p><p>Hand axe (1 gp)</p><p>Backpack (2 gp)</p><p>Waterskin (1 gp)</p><p>Flint and steel (1 gp)</p><p>Heavy boots (2 gp)</p><p>Belt with pounch (1 gp)</p><p>50 ft Hemp rope (1 gp)</p><p>10 torches (1 sp)</p><p>2 wool tunics (1 sp)</p><p>Cloak ( 5 cp)</p><p>Bedroll (2 sp)</p><p></p><p></p><p>Money</p><p>19 gp 10 sp 5 cp</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris, post: 5049487, member: 2820"] Awesome, let me see what I can do with [url=http://invisiblecastle.com/roller/view/2365242/]Roll Lookup[/url] these. [sblock=Character in progress] 11, 14, 17, 13, 16, 9 Human Ranger Str 18/89 Int 13 Wis 16 Dex 11 Con 17 Cha 9 Str roll [url=http://invisiblecastle.com/roller/view/2365244/]1d100=89[/url] Ravik Ravenswing Level 1 Male Chaotic Good Human Ranger Height and Weight Ht. 6' 4", 200 lbs. 18(89) STR (+2 to Hit, +4 Damage, Enc +150, Doors 1-4, Bars/Gates 30%) 13 INT (3 Add languages) 16 WIS (+2 mental Saving Throw Bonus) 11 DEX 17 CON (+3 HP per Die, System shock 98%, Resurrection survival 97%) 9 CHA (4 henchmen) Saving Throws 14 Paralysis, Poison 15 Petrifaction, Polymorph 16 Rod, Staff, Wand 17 Breath Weapon 17 Spells, Magic AC 6 HP 17 ([url=http://invisiblecastle.com/roller/view/2366732/]1d8=7, 1d8=4[/url]) Fate points:6 THAC0: 20 Weapon Proficiencies Longbow Twohanded sword Hand axe Languages Common, Giant, Orcish, one more [sblock=Ranger Class Abilites] Alert against Surprise: Rangers are less likely to be surprised (only on a 1 on 1d6), and more likely to surprise others (1-3 on 1d6) than other character classes. Damage Bonus vs humanoids: Rangers receive a bonus of +1 damage per ranger level against evil humanoid or giantish opponents (including such creatures as orcs, goblins, and giants, for example). Thus, a 3rd level ranger would receive +3 damage per hit against these creatures. This damage bonus applies only in hand-to-hand “melee” combat. Tracking: Rangers may track other creatures, with a base 90% chance of success in rural settings (modifi ed by the GM according to such factors as the age of the trail, the prevailing terrain and current weather conditions) and a base 65% chance in urban or dungeon settings (again, modifi ed by the GM to take account of local conditions). [/sblock] Gear Starting Gold 170 gp [url=http://invisiblecastle.com/roller/view/2366823/]3d6+2=17[/url] Scale Armor (45 gp) Twohanded Sword (30 gp) Longbow (60 gp) Arrows 24 (4 gp) Quiver (25 sp) Hand axe (1 gp) Backpack (2 gp) Waterskin (1 gp) Flint and steel (1 gp) Heavy boots (2 gp) Belt with pounch (1 gp) 50 ft Hemp rope (1 gp) 10 torches (1 sp) 2 wool tunics (1 sp) Cloak ( 5 cp) Bedroll (2 sp) Money 19 gp 10 sp 5 cp [/sblock] [/QUOTE]
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