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Shifting Twilight Campaign OOC--Recruiting
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<blockquote data-quote="SHARK" data-source="post: 5050255" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Looks fine, Renau1g! An Illusionist....*nice*</p><p></p><p>Sucks you got 1 Hit Point though! *laughs* Hopefully, you will survive to level up so you can get more Hit Points!</p><p></p><p>I should note, however, that Human characters start with *6* Fate Points. Non-Humans start with *3* Fate Points.</p><p></p><p>Fate Points allow your character to somehow avoid annihilation in some fashion, as judged appropriate by myself for the parameters of the specific encounter. Thus, your character does have some small ability to survive the horde of giant rat-bites and so on. Naturally, Fate Points are only regained as a special reward for major quests completed, plots resolved in some solid, heroic fashion, or other special achievements. This added detail of course, makes Fate Points very powerful, and *precious* for the Player Character.</p><p></p><p>The harsh truth of the matter is, however, that some characters--like your alluring Illusionist--may have to spend their Fate Points at a significantly faster rate than other, more robust characters. Such is the breaks though of *Old School* AD&D!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Like any other "weak" character--or really, all characters for that matter--you will have to be wise, shrewd, lucky, as well as courageous, clever, and resourceful if you hope to see the next sunrise.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 5050255, member: 1131"] Greetings! Looks fine, Renau1g! An Illusionist....*nice* Sucks you got 1 Hit Point though! *laughs* Hopefully, you will survive to level up so you can get more Hit Points! I should note, however, that Human characters start with *6* Fate Points. Non-Humans start with *3* Fate Points. Fate Points allow your character to somehow avoid annihilation in some fashion, as judged appropriate by myself for the parameters of the specific encounter. Thus, your character does have some small ability to survive the horde of giant rat-bites and so on. Naturally, Fate Points are only regained as a special reward for major quests completed, plots resolved in some solid, heroic fashion, or other special achievements. This added detail of course, makes Fate Points very powerful, and *precious* for the Player Character. The harsh truth of the matter is, however, that some characters--like your alluring Illusionist--may have to spend their Fate Points at a significantly faster rate than other, more robust characters. Such is the breaks though of *Old School* AD&D!:) Like any other "weak" character--or really, all characters for that matter--you will have to be wise, shrewd, lucky, as well as courageous, clever, and resourceful if you hope to see the next sunrise.;) Semper Fidelis, SHARK [/QUOTE]
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