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Shifting when not adjacent?
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<blockquote data-quote="Master Witch" data-source="post: 4376461" data-attributes="member: 71055"><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">First lets look at what shift is. It has taking the place of the 5 foot step in 3.x. The idea is that you are still in the mind set that things are trying to kill you and you’re keeping an eye out for them. You’re moving slowly trying to not get hit.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Now for the mechanics of shift, it says “no opportunity attacks”. (Read page 292 in the PH.) Now for teleportation (read page 286 in the PH) “no opportunity attacks”. So once again this feat (page 204 PH) does not work here ether. </span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Now here is the nail in the coffin. See page 290 on opportunity attack under moving provokes: ... </span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Moving Provokes:</strong>If an enemy leaves a square adjacent to you, you can make an opportunity attack against that enemy. <strong><span style="color: blue">However, you can’t make one if the enemy shifts or teleports</span></strong> or is forced to move away by a pull, a push, or a slide.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">The advantage of Polearm Gamble is that you get to hit them coming and going. As they move into your area of threat you smack them a basic attack and as they move out you get to do the same. </span></span></span></p></blockquote><p></p>
[QUOTE="Master Witch, post: 4376461, member: 71055"] [SIZE=3][FONT=Times New Roman][COLOR=white]First lets look at what shift is. It has taking the place of the 5 foot step in 3.x. The idea is that you are still in the mind set that things are trying to kill you and you’re keeping an eye out for them. You’re moving slowly trying to not get hit.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Now for the mechanics of shift, it says “no opportunity attacks”. (Read page 292 in the PH.) Now for teleportation (read page 286 in the PH) “no opportunity attacks”. So once again this feat (page 204 PH) does not work here ether. [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Now here is the nail in the coffin. See page 290 on opportunity attack under moving provokes: ... [/COLOR][/FONT][/SIZE] [B][FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT][/B] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Moving Provokes:[/B]If an enemy leaves a square adjacent to you, you can make an opportunity attack against that enemy. [B][COLOR=blue]However, you can’t make one if the enemy shifts or teleports[/COLOR][/B] or is forced to move away by a pull, a push, or a slide.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]The advantage of Polearm Gamble is that you get to hit them coming and going. As they move into your area of threat you smack them a basic attack and as they move out you get to do the same. [/COLOR][/FONT][/SIZE] [/QUOTE]
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Shifting when not adjacent?
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